NokiMo
KrakenBite
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Week 79# - Dialog optimization.

Well, this change is not something that you are going to notice inside the game, it is "code" optimization so that I can work easier and in a cleaner way.

This is how I did before to create the dialogs:

And this is the new "code":

And it is not that it is more optimized, I have simply hidden and removed some extra information that was there.

In this way it is easier for me to work with the dialogues within the game.

Also if it is your first time seeing this, I tell you that it is normal to make dialogues only with these two lines:

However, in ANLIS I use a lot of functionalities that RPG Maker does not have and that I have created in a rather improvised way. If you want to know more about this and other issues of the game, I can explain it to you in more depth in other posts, ask me in the comments!

Week 79# - Dialog optimization. Week 79# - Dialog optimization. Week 79# - Dialog optimization. Week 79# - Dialog optimization.

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