Uff, this update has cost me more than I thought, I barely have time to finish it before today, as you may have already seen, I'm trying to publish updates every 2 weeks.
This is the core part of this update, it's a huge shop with lots of NPCs and 2 different shops within one big shop.

The first thing I had to do is create new tilesets for this area, create and design the 4 areas in which the store is divided and finally to create an atmosphere, put music on it.
After creating the whole scenario (which is quite a long time) it was time to give it some life, creating NPCs in the different areas of the store, in this way I have created 16 NPCs, with simple dialogues talking about the store or their lives.
After all this, all that remained was to create the stores... Well.
Creating the stores has been a huge headache, I have had to create the images corresponding to the visual that you see when interacting with them and I have had to adjust the system with which the store works so that the pages can be turned within a section.
Well, this has been horrible since the stores are not from the game editor, they are created by me, and they are super complex at the code level, not to say that they are chaos. I have had to read and interpret all the code of the stores because I did not remember any of it. This has taken me a long time to be honest.
But well, as you have already seen, the result is fantastic and I hope you like it very much.
Here you can buy some items that are not in other stores like new food or "Casual Cloth" in the clothing store, an item that could not be obtained before.
However, buying in this store will cost you 25% more than in any of the others. This is because since you have all the objects together it is easier for you to buy things there and since I don't want you to stop using the other stores this one has a debuff that is the high prices of the objects.
And this is all about the store, I hope you like it and enjoy it as much as I have enjoyed creating it.