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Lost Rambler
Lost Rambler

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Carousel Book Six, Chapter 57 (Riley)

I wouldn't have picked the rooftop for the final battle if I had known it was going to take so long. I was soaked to my core.

The rain had subsided a bit. That was fortunate. It had been so difficult to see and hear what was happening around me. But now, when the blackmailers arrived, it was clear as day, and the rain was only set dressing.

It didn’t feel like a real place. The odd lighting made it feel like a movie set.

I had realized recently that this storyline, Homibridal Part II, was obviously not about me. It wasn’t about any of the players. It was all about her. Daphne, whom my heart loved and ached for, and my brain and soul reviled. So clever, so conniving, but suddenly surprised.

The bright side was that I was suddenly getting a lot of her humor.

All I knew for certain was that something was different with this storyline. Something had gone wrong.

Maybe Camden wasn't just overreacting. Maybe Carousel was rebalancing the storylines.

We were Off-Screen when the man started to speak. I had thought him dead. He had apparently died from poisoning(or drowning), but that goes to show how little you could rely on appearance in Carousel.

"I'm sure I can call you Daphne," he said in a Southern accent. It hadn't been so distinct earlier, but now he spoke clearly.

"I think you've earned it by now; go for it," she said. "You're not zombies, are you? Because I try to avoid the undead. I like my dead to stay that way."

The man didn't answer quickly. Silver Fox was his name on the red wallpaper. His tropes defined him as an experienced strategist. Not that I had seen it up to this point. As hard as we looked, it was difficult to find much of what the blackmailers had been up to, other than the obvious stuff, which didn't seem that strategic.

Killing Antoine certainly didn't seem like a smart move in-character.

But if my experience and By the Slice told me anything, it was that sometimes the bad guy has to take a gamble. Verity Pryce had gambled that we would charge headlong in the wrong direction and waste too much time to be able to solve the simple clues of her storyline.

What gamble was this man taking, and how did it involve the players?

The big guy, Ed, who was a bellboy, had apparently died after being paralyzed with poison and left to drown. I had seen it happen and even helped Daphne pull it off. That had seemed sufficient to kill him at the time.

It apparently hadn't been.

Reading the statuses of enemies or even NPCs was hit and miss. Your ability to do it was tied to the narrative in ways that weren't always easy to figure out. It was best not to rely on being able to detect them on the red wallpaper using your stats alone.

There were tropes that could allow you to see the health of enemies, but so far in my experience, they didn't seem that important. “Dead” was usually easy to see, trope or no trope.

Had he played dead? Silver Fox and Miss Kitty, who had posed as Daphne's, or should I say Rachel's, distant family members, had also seemed dead. Poisoned. Drowned. Whatever. But here they were.

If Rachel’s dead parents walked onto the roof, I was going to lose my mind.

It seemed a cook was involved somehow. I didn't even realize, although I did see some flashes of her getting hung upside down when I watched the Dailies at high speed.

Yes, this storyline was about Daphne. I was just playing catch-up.

Hopefully, she could fill in some of the gaps I was missing.

Carousel wanted this interaction between combatants. The funny thing was, we were On-Screen in a manner of speaking, but not on the red wallpaper.

The camera was just very, very far away. Carousel was getting crane shots. I could see lights in the distance lit up in the sky miles away, getting distant shots of the casino thanks to my Just Out of Shot trope.

That meant Carousel wanted to see what these two had to say to each other. It was just buying them time.

Emmett picked up a handheld radio and spoke to someone into it, but I couldn't hear what he said. Had he been controlling everything using those from a distance?

"So how does it feel," he said, "to finally have a fair fight on your hands?"

Daphne shrugged, casually holding up her hands to show that she had nothing in them. "I'll tell you when I know.”

"There's no need for that," he said. "The little quips. Jokes. The audience isn't watching us right now. It's just us killers. Surely we could have a conversation."

I looked over at Kimberly, and she looked at me. We were both unsure of what to do. While Daphne and this gang of blackmailers were clearly enemies of each other, that didn't mean they would help us. We needed to think on our feet.

"How long have you been awake?" Daphne asked. “All this time I thought I was alone.”

"It's hard to say," he said. "Time isn't something you can count on in this place, is it? We've been here before. Heck, it feels like we've always been here, and anything before that is just a story. A distant blank space."

He stared off into the distance, but then looked up at his wife. He reached over and touched her face. She looked at him with love in her eyes but said nothing. I recognized part of that look. Part of it was the look of an Off-Screen non-player character. It was a rare thing for them to be able to interact with you in any real way when the cameras were off. If they did, it was only as set dressing. They might scoop your ice cream or help usher you to the next scene.

The idea of someone you love being like that was different.

I had seen Wallflower tropes that would allow such Off-Screen interactions with NPCs, and of course, I was currently using a trope that allowed me to speak to enemies in-character Off-Screen. But I had learned pretty quickly that meta enemies couldn't resist the urge to break that fourth wall when I used it.

I supposed that after an endless torment (giving or receiving), they just couldn't resist spilling their thoughts. Interacting with a player, even if they weren't supposed to be, must have been a thrill. Or maybe, when they were meta, that was their character.

He looked at his wife desperately.

"It sure does get lonely being the only one, doesn't it?" he said.

"I'm never alone," Daphne said. "And I actually prefer it when my playmates stick to their parts."

Was that a jab at me?

Emmett nodded. "I suppose you would prefer that. I remember it all now. I couldn’t even begin to count how many times we've met. One or two of them on this very rooftop. How about that? I think our first time, you killed me over there," he said, pointing off into a distant lot that was now covered in water. "Event staff buried a pig in a fire pit, a traditional cooking method, I was told. Wouldn’t you know they didn’t notice that you had snuck in and buried me paralyzed, and gagged in the pit before they put the pig in?”

Daphne laughed.

"That was you?" she asked. "Wow. It has been a while, hasn't it? The audience didn't like that one. They got confused because of some of the ambiguity in the camera work. They thought that when the pig was dug up and everyone was eating it, that they were actually eating you. Which, of course, was never my intention. I couldn't help but feel that Carousel was punishing me for that one."

"You weren't supposed to kill me. I had done everything you asked," Emmett said. "You were inexperienced then. Not like now. You're much better at pleasing the audience now."

He was being friendly, almost, but I could hear rage building in his voice.

"I am, aren't I?" Daphne said, a bit tongue in cheek.

"Suppose that's why you don't finish your victims off. You leave them to die. The audience doesn't actually like seeing how bloodthirsty you are. Not quite, I imagine."

Daphne didn't answer.

"I searched my memories," Emmett said, "looking for a weakness. But the truth was, you had the experience of hundreds of victories, and you’ve gotten quite good. I couldn't see a weakness. Not until I got to that. You leave your victims to their fate if at all possible. Of course, you may be regretting that now."

His plan was incredibly meta, it would seem.

"Nonsense," Daphne said. "The truth is, I always kind of miss my victims. There's a connection there that you can't get with a person in any other way. You were there with them for the most important moment of their life, the last one. And I'm so happy to see you all again so that we can experience that moment one more time."

Emmett chuckled politely.

"You never did let us win, did you?" Emmett said. "You know we're killers, same as you. Once upon a time, that is. Whatever this world is, we wouldn't be here if we didn't have a checkered past. But we're always scripted to lose. Isn’t that how it is? Whether you won it or not, we had to lose. Every single time. Doesn't seem fair, does it?"

I did my best to piece together the missing context using the footage from the dailies, but watching things at fast-forward speed could make them more confusing. Still, I put it together.

Daphne left Ed to drown after poisoning him. She left the cook to drown, dropped down a laundry chute, and she left Emmett and Desiree to succumb to poison.

But of course, leaving them to die meant she had to leave them. And right after she did, another woman, a tall, slender maid, would arrive to save them. Carousel had recorded footage for a montage of the maid pulling them from the water.

They spat up water, took in lungfuls of air. After the cook was saved, she retrieved little white vials of antidote and spread them around to the other blackmailers, knowing that Daphne had just stolen poison off of her.

Emmett looked somber, but that ever-present rage was coming to fruition.

"You have the experience of hundreds of victories. But this time, I have the experience of hundreds of losses. I suppose we'll see which of us has the better of it."

Daphne didn't seem fazed by this. She was too good of an actress. But she had to have been afraid. There was no more room for strategy or sneaking around or last-minute reveals. This was the rooftop, and only the winners got to take the stairs down.

Maybe if Kimberly and I could just stay out of the spotlight, they would take each other out, and we could finish off the survivor.

But of course, the script would likely force us to pick a side. The blackmailers even had a trope alluding to that. They didn't have to kill us. That didn't mean they wouldn't. Perhaps if we had spent more time interacting with them, we could justify a team-up, but I wasn't sure. It was a risk.

After all the work I put in to lure the bad guy to their death on the rooftop, I wondered if it would be enough to take out five bad guys, including my wife.

I wasn't sure.

I looked over at the patio furniture chained up next to the utility building. Kimberly had to use her Contract Negotiation trope to get it there. We didn't think of it soon enough, or else we could have put it there with proper improvisation. But I suppose that was what her trope was for.

The funny part was, it was our furniture, the stuff we had up on our roof at the loft. What was that? Carousel being funny? I wasn't sure.

What I didn't know was if Kimberly having the fire axe might be to her disadvantage at this moment. A lot of narrative momentum was placed on that axe, and if she was holding it during the final battle, it would be very hard for us to avoid the fray.

"So in a way, I guess we are undead," Emmett concluded. "You've killed us and dozens of our colleagues more times than I could count, anytime you had the opportunity to. And now we're back for our revenge."

His partners were silent. They didn't appear to be meta-aware in the slightest.

"I suppose you're wondering what else you missed. You didn't realize your folly of leaving your victims to die. You clearly underestimate the utility of playing dead, or how hard it is to drown a person with high Grit. The truth is, I don't think you are as good at this game as you believe. I think you've just never had a real opponent. But that changes now. I'm here for you, Daphne. It's just us, the only ones awake, listening to the chimes of these eternal wedding bells. And this time, they truly ring for you."

Comments

This beef is forever. Two meta characters in an unending feud trying to outsmart each other.

Jadedknot

It’s really hard to judge this one with the chapters out of order. There was a lot of narrative momentum as we saw Riley & Co deal with brainwashing, seeing Daphne’s frustration at the accidental use of the oblivious bystander and then her plans slowly start to unravel - but then the flashbacks happened right at a cliffhanger. At this point I can piece most of it together, but I’m no longer emotionally hooked. Need to re-read this with the chapters in order. Not your fault, it’s part of the joy of getting early access. One thing bugs me - Ramona. That had so much emotional weight, but now she’s completely forgotten. Admittedly, I’m waiting for her to jump out of the shadows like an avenging monster since we didn’t see her actually die, just disappear off the wallpaper. Still it’s jarring to go from Riley putting together the incongruities with her as a big puzzle piece to not even a mention of what happened to her. I mean I can’t imagine Daphne being happy about a last minute intruder mucking up her plot, and yet there is no mention of it.

Nick Babushok


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