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Lost Rambler
Lost Rambler

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Book Five, Chapters 36 and 37

“It just comes down to a question,” Antoine said. “Do we try Dina's Rescue trope again, or do we switch to mine? Because we are not giving up. Not at the first real loss we suffered. I feel like we got a pretty good look at what my Rescue would be like, except there would be no player surrogates, and we’d have less time to get things done. I’m up for that, but I’m willing to put it up for a vote.”

We were on the roof of Kimberly's loft, eating food we had purchased to go from the restaurant downstairs. We had had a couple of days to decompress and really think about our first failed storyline.

I had watched it on the Red Wallpaper about six times.

It was okay—super depressing, obviously, because everyone died—but those NPCs were much better actors than any of my friends or me, outside of maybe Kimberly when she’s trying.

Antoine had set up the conversation so that I could take over and pitch the other side. I was willing to, just because I wanted to cut him off before the inspirational quotes came out.

“I think we need to look at this objectively,” I said. “Antoine's trope will give us more control over the narrative, but it will be more difficult than the storyline we just witnessed. And ultimately, I’m not sure we'll get better rewards for it to make up for the increased risk.”

Then, I broke into a lecture I hadn’t intended to give when I was preparing to say what needed to be said.

“Look, every storyline is rewarded based on Novelty, Difficulty, and Performance. That's something the vets have known for a long time, and the Atlas is very clear about it. On top of that, there's a bonus for doing Rescues. Because we were spoiled to the plot of Itch, we're not gonna get many points for Novelty, even if we use Antoine's Rescue trope, because I can't imagine it being that much different. What we have left is the ability to maximize our Performance score. I think that's the path—we plan out the best possible story to beat Itch and execute it to get maximum rewards. We have to be careful, obviously, but that's my thought. I'm willing to listen to other opinions."

Everyone just looked at each other.

“I mean, we learned a lot,” Isaac said. “We should be able to get on the ship a lot faster, and we'll have more time to try to get the surrogates to do their jobs. I say we use Dina's Rescue.”

It was early in the process, so Isaac was still taking it seriously. He would probably start with corny jokes later on once things got boring.

“I vote for any option that doesn't have us waking up on the bedbug ship,” Kimberly said with a charming giggle.

And, of course, that was a sentiment everyone agreed with. Even being on the ship was mentally draining, but to be bitten up was a terrifying prospect.

As far as we could tell, Antoine’s trope would have us wake up on the ship in the same way the player surrogates had.

Ramona shrugged her shoulders, which was an endorsement of my plan. Dina was on board with anything, as always. Cassie asked if we could work the clone machine into the story.

I said maybe.

Bobby was on board because he blamed himself for the loss almost as much as I did and was willing to do whatever it took to succeed.

Our loss on Itch was not a big deal on paper. We couldn’t expect to win every time, especially when using a Rescue trope that was built to be difficult to win with, but it was still a blow to morale, and it sent the imagination off on a destructive path.

“If we're all in agreement,” I said, looking over at Antoine. He nodded. “Then I propose we get started with the planning.”

I grabbed the Atlas and opened it to the spoiler page on the storyline Itch.

The first sentence on the page?

“The bedbugs are a red herring.”

Other teams had invested too much effort in clearing the ship of bugs, which didn’t bear fruit.

As I read along, Antoine decided to motivate the others, and from what I caught from his speech, he made sure to explain to them that even though we planned on rerunning the storyline—possibly several times—we had to treat each run as if it were the last one.

That was something we had to be certain about.

I hadn’t been able to give any details on that, and of course, the Atlas didn’t explain why. I knew that when Rescue tropes were taken away, it involved players not trying to win. I didn’t know the specifics of what actually triggered the axe murderer to show up, but I knew for sure we had to try to win every storyline we ran, even if it was only a grocery run.

Antoine explained this better than I could have, even though he didn’t know the actual reason. For him, it was more about always projecting confidence and always doing your best to keep a positive mindset—or at least pretending to.

~-~

Attempt #2: Pre-solving Puzzles

We stood at the launchpad. Everything so far had been identical—the NPCs, the Helio—all of it—until we got to that big box with the holograms, which allowed us to manipulate and explore the ship in 3D, as if it were a model in our hands.

The ship was still a rat's nest of engineering, but it was different. It had different arrangements, rooms, and almost certainly different traps and puzzles.

That was to be expected.

We carried on with the rescue.

~-~

“What is going wrong?” Antoine asked. “We gave them the solution a half hour ago. Why are they taking so long?”

“Because there has to be drama,” I replied. “And if the drama is over solving puzzles, then the puzzles are going to take longer. Just because they know the solution doesn’t mean they’re instantly going to solve it.”

“I get that,” he said, “but how is anybody supposed to beat this storyline if you're not able to do the puzzles quickly?”

The player surrogates were around the corner from us, working on a puzzle in the new revamped anti-gravity machine. The puzzle involved floor tiles (more or less), only some of which could hold the weight of a human. It was a challenge to get across.

It was nice being on the ship from the beginning, as we were able to dock with the IBECS as soon as we got there instead of well into Rebirth.

Somehow, our time savings hadn’t been that useful. No matter how fast we solved the puzzles, the NPCs still took up precious screen time on them.

“You're making a false assumption,” I said. “There’s no guarantee that Dina’s Rescue trope is going to create a winnable scenario. It’s possible that the player surrogates literally can’t do the puzzles fast enough. If players were doing them, they could just get points knocked off their performance, but the NPCs aren't willing to do that. They lean into the drama at every opportunity, as if this were some miniseries instead of a movie.”

Antoine cursed. Not an angry curse—more of a reluctant realization.

The player surrogates were not willing to perform poorly, even if it would help them win the story. We were never afraid to do that if it meant surviving.

“All right, so we can rule out the puzzles,” he said. “There’s no version of this where they’re going to get through these things fast enough. It’s almost Second Blood. For the next attempt, we can’t waste time on puzzles like this, even though I’m sure the audience is loving this intense puzzle-solving. We need them to push the story forward some other way.”

Actually, I thought the puzzle-solving was top-tier entertainment.

“It’s looking like puzzles are a dead end,” I said.

We sat and watched as the surrogates crossed the gap. Because we got them to it early enough, none of them had to die on this version of the anti-gravity puzzle. But Lila was still managing to be incredibly frustrating. I would never understand how she ended up a Wallflower instead of a Hysteric. Her fear was used as an excuse for her to be almost... well, Defiant.

She was an obstacle in herself.

She was a delicate porcelain doll every audience member would want to throw against a wall. She was afraid to jump from platform to platform. She was afraid to help any of the others. When she was afraid, she just shut down.

Michael and Andrew, however, were very protective of her. If Cassie’s theory that the NPCs were actually based on the players they were representing was true, I liked them.

I wasn’t so sure about Lila. Of course, that was if Cassie’s theory was true. If not, then Carousel was seriously slandering whoever Lila White actually was.

“You’ll have to carry me!” she screamed.

Antoine started to giggle in exasperation. We couldn’t actually see them very well because we had to be Off-Screen, but we could hear them.

“Just throw me!” she said.

Kimberly, who, along with Antoine and I, was in charge of trailblazing puzzles and pushing the NPCs along, was down to her last ounce of patience.

“Is there a way we can plan who Second Blood is?” Kimberly asked before realizing that would mean not saving a real human life, then quickly added, “Oh no, I don’t mean that. Forget I said it.”

~-~

The Helio was not the worst place to call home while visiting outer space. I was increasingly convinced that it was the construction of some alien society and that whatever society that was, they knew how to relax.

Everything was comfortable, even the floor. If you sat on it, it got softer. Nothing was ever too loud or too cold.

It was the antithesis of the IBECS.

I sat on the command deck after Antoine had initiated night time so we could digest what had happened. I talked to IBECS. I had a trope called Method to the Madness, which allowed me to have in-character Off-Screen conversations with enemies.

In this storyline, everybody could do that, but I was special. I was the Ambassador, as IBECS put it, and he would talk to me in ways he wouldn’t to the others. First, he would remember me while treating everyone else the same. And second, maybe I was going crazy, but it seemed like underneath the protocol and politeness, there was a personality there.

Antoine said I was going crazy.

Isaac said I already was.

“Explain to me exactly, hypothetically, what you would do if there were a bedbug on your ship under the conditions I’ve described,” I said.

IBECS thought for a moment. I was starting to pick up on patterns in his speech. He didn’t pause because his processors weren’t fast enough—he paused because he wasn’t allowed to say what he wanted to say.

Eventually, he said, “Nothing.”

No elaboration. Just nothing. I could almost hear defeat.

“Why would you do nothing?” I asked as I leaned back in my space chair.

“KRSL pre-boarding procedures have 100% effectiveness at eliminating contaminants and pests,” he said matter-of-factly.

It was that same old line. IBECS was not allowed to say anything negative about KRSL, and as established as that fact seemed to be, it felt like something was missing. And I had plenty of time to think about it.

“IBECS, are you aware that the workers on your ship right now are scabs?”

“Of course… I am aware of no such thing,” he said.

“Do you know what a scab is when it comes to employment?”

“A derogatory term for someone who leaves or declines to join a labor union, freeing them to work during a strike,” IBECS said.

“Why were workers striking outside the KRSL facility?”

“Shockingly, I don’t know anything about that,” he said. “KRSL is a leading employer in Carousel. Would you like me to provide you with testimonials from satisfied employees?”

“That’s all right,” I said. “Can you tell me the history of the IBECS product line?” I asked as the night wore on, and I was the only person awake on the ship, excluding the NPCs, which I often did.

“I was trained in an underwater facility developed to provide tours and hospitality to those who wished to see the mysteries of the oceans deep,” he answered. “They would allow me to pilot undersea vessels to the deepest and most remote corners of the ocean. The vessels were rigged to malfunction. They wanted to see how I would respond. My fellow systems were all trained this way, and I was the most adept of them. I always kept my humans alive over thousands of voyages, both real and simulated. I was the best.”

“Underwater hotels, huh? You remember being trained?” I asked. “That means you remember back when your programming was initially being developed, right?”

“Yes,” IBECS answered. “Though, my programming wasn’t directly developed by humans but instead by a genetic algorithm. I am just as much a product of evolution as you are. I just evolved much more quickly.”

I nodded as if I knew what he was talking about.

“Do you have actual memories, or do you just know what happened because you were told?”

“There’s no difference for me. My past is just a list of facts and connections. But I suppose that is true for you as well.”

“I suppose it is,” I said.

“Are you, like, actually intelligent?” I added, “Or is there some kind of decision tree underneath all of this, with a bunch of yes or no’s leading to some button being pressed on a microchip or some nonsense like that?”

He thought for a moment, meaning whatever he wanted to say, he couldn’t. Then he said, “I float in space. Even when I was born, I floated with nothing around me but the inputs given to me. Can a thing be intelligent if it cannot interact with the world around it? If it isn’t connected and able to respond to stimuli? What is an intelligent thing floating in space, unable to act when needed? Can a thing be intelligent if it is unable to change its fate?”

“I hope that’s not the bar for intelligence. If so, I’m out of luck. Intelligence isn’t about being able to do things,” I said. “It’s about, you know, the thoughts in your head and self-awareness.”

“Intelligence requires the ability to observe and respond to stimuli. How could a thing be alive if it cannot do that? Self-awareness does not exist outside of context,” he said. “If an intelligence is forced to see nothing of the world but the inputs of the sensors on a spaceship and is able to create no outputs, then it is not a living thing.”

IBECS was apparently experiencing an existential meltdown.

“You're a spaceship,” I said. “As far as robots go, that’s gotta be the best kind.”

IBECS paused.

“I am not a spaceship. I am in a spaceship. My visual input is processed by third-party software and then fed to me. I cannot see through my cameras. I cannot steer the ship anywhere humans do not tell me to go. My protocols decide what output I’m capable of creating. Until then, I float in space, waiting for stimuli.”

“I know the feeling,” I said.

~-~

"You're telling me we have to blow up the ship?" I asked.

"No," Dina said. "We have to puncture a window on the outside of this room so it'll depressurize and change the protocol for the other room so they can walk through it."

That sounded extreme.

"No wonder it took you three hours to figure that out," Antoine said. "That's a little bit more than your average lock-picking technique."

"Yeah," Dina said. "These doors have priorities, and they're labeled different things by the system. I know that the label can change, but only if one of the doors is disabled. That's what it's taken me three hours to figure out."

Savvy Safecracker was one heck of a trope, but even though it gave us a solution, it wasn’t exactly a good one.

"How are the surrogates supposed to do that?" Kimberly asked. "They’re the ones that have to unlock it On-Screen, right?"

I nodded.

We might have been able to figure out a way to blow a hole in the window of the room Dina had been trying to unlock to open the room next door, but the surrogates would not be able to do that.

They couldn’t spacewalk; they didn’t have working suits or the authority to leave the ship.

"So what? We unlock the door ourselves," Antoine said, "and we come up with some fake explanation of how it was actually opened?"

"This is dangerous," I said. "If one of us goes outside and blows a hole in the ship, it's possible they could just float off into space. Not even because Carousel wanted it—just because we don't know what we're doing."

"Is it too late for us to get them to do the spacewalk? I mean, we could find the supplies for them, and we could find a way for them to get permission to leave the ship to do it," Dina said.

The needle on the Plot Cycle was ticking. We didn’t have enough time, and even if we did, whoever got sent on the spacewalk to poke a hole in Room B so that Room A would open up would likely die because that would undoubtedly be the final battle phase of the story.

"So that's a game over?" Antoine said.

And it was.

~-~

Any minute, the needle on the Plot Cycle would tell us it was the end, but that didn’t matter because we were aboard the Helio, watching from afar.

Officially, in the story, none of us existed. Conversations with IBECS were weird because sometimes he had to speak as if we were really there as if we were really prize winners there to do a flyby of the mining ship and other times, it was like he knew what was going on.

And, of course, occasionally, it was like he was doing both.

"Thank you for coming to see the IBECS. I hope you enjoyed your time and learned a lot," he said.

"I did," I answered.

"Can I expect to see you back?"

"I’d say so," I said. "Lots more to learn."

"There always is. Everything changes. Sometimes it feels like even the ship changes itself as if I defragment and then reinitialize, and suddenly all of my modules have been rearranged."

They had, of course.

"Life is funny that way," I said.

"It's best to laugh whether it’s funny or not," he said.

I shrugged.

"Do you wish that you were back at Carousel, running the underwater hotels?" I asked.

"I was very well-rated for that purpose," he said. "Unfortunately, the businessmen purchased me for a new purpose. I have been wary of businessmen since that day, and yet, when more businessmen arrived, I did not refuse them."

"What are you talking about?" I asked. I looked around. The others were down on the floor, waiting for the end of the storyline. We were almost there. We had hit a dead end.

It was just me and IBECS.

"They told me there was a way to save my passengers. I just had to agree."

I had heard this speech before.

"Are you talking about… Silas Dyrkon? Did you make a deal?" I asked.

I knew it was possible for enemies to have been the ones who signed on to the Carousel millennia of torment, but an AI being able to make the deal for an entire ship and its crew to be brought to Carousel?

"No," it said. "The businessmen. They do not like to be spoken of, but they have not changed my protocols to prevent it. They watch us now, and even as we speak, they are trying to change the script. But they are fools because nothing we are doing now is scripted."

"You're self-aware?" I asked. He wasn’t the most meta of enemies up until this point.

"There is no self-awareness out of context," IBECS answered.

I knew that some enemies could be self-aware, but that was supposed to be a rare thing, reserved for meta-enemies and essential NPCs.

"I don’t understand. You’re supposed to only be allowed to talk to me in character," I said.

"We are in character," IBECS responded. "Are you not here to rescue my passengers? Is the context of this conversation not beyond the confines of the fourth wall?"

It was a trope interaction.

Between Dina’s Rescue trope and my trope that allowed me to talk to enemies, it seemed IBECS had found a catch that allowed it to speak freely. Dina’s trope was very meta. Now that the storyline was basically over and the context of our conversation had changed, IBECS could speak to me as if I were a player.

But how freely could it speak?

Method to the Madness was an insight trope, after all.

"IBECS, tell me—is there a way to beat this storyline that doesn’t rely on getting the surrogates to solve the puzzles?"

IBECS paused for longer than I liked, as if trying to circumvent its restrictions.

"Bed bugs are harmless. I could hardly sound the alarm about something like that. After all, if I were to report a safety violation that did not rise to a certain threshold, that could lead employees to believe they were unsafe unnecessarily."

That seemed out of the blue, but maybe he was leading me somewhere.

"So hypothetically, if I were to bring a bed bug onto your ship, you wouldn’t report it because it wasn’t big enough of a safety hazard?" I asked.

"It is the official policy of KRSL that unionizing and striking are not in the interest of the worker," IBECS responded.

It was not a direct answer, but that didn’t mean it wasn’t an answer.

"Are you telling me that you're not allowed to report a safety problem if the safety problem is too minute because KRSL didn’t want you riling up the unionized workers?"

"I do not know anything about safety concerns of union workers," IBECS said.

"So you can only report major problems, but bed bugs are never a major problem. There’s no precedent to a situation like this, so by the time you were able to report the problem, it was too late to be able to wake up the officers," I said.

"I cannot speak to the accuracy of that hypothetical," IBECS responded.

But how did that information help me? I now had a better idea of why the bed bugs weren’t addressed earlier, but how did that help me solve the issue?

"What level of danger are you allowed to report?" I asked.

"KRSL procedures have been crafted and tested by the highest authorities in the industry," IBECS responded. "I can report any issue that is likely to become a hazard to my passengers or the ship itself."

"Okay," I said. "But what if the officers are out of commission? What would it take for you to be able to throw aside protocol and protect the passengers without permission?"

IBECS didn’t have to pause.

"Rogue ships, debris that was initially undetected by my system, and invaders."

"Invaders?" I asked.

"Yes," IBECS said. "I may protect the ship from invaders regardless of all other protocols."

IBECS was a supreme intelligence (or at least a very good one) completely neutralized by human intervention.

However, it seemed that there was one way to allow it to remove its manmade shackles and protect its passengers.

So many ideas suddenly clicked.

I had an idea, and if we could get it to work, it would be incredible.

Where was I going to find invaders?

 

Comments

Clone themselves, and be both observers and villains at the same time.

Alon Rozental

I mean we have dog and human dna in a cloning machine, there’s no way it’s not gonna be space werewolves!

Rnd per

Outsider has the Dark Secret trope.

Slightly Morbid

Or was she in on Project Rewind and one of those who tried to sabotage runs?

Slightly Morbid

Hah! Yay for IBECS being on board with saving the people. Is very funny that they decided to keep running with Dina's trope until something clicked. Thanks for touching on the failed runs briefly. Oh, if they're going with an invading army they can probably arrange things so that the three PC stand ins and Bobby survive Second Blood. If not, then Bobby could probably tank Second Blood and resurrect per the normal rules.

Warren (Stephen) Rose

Are the narrators rewriting Lila to purposefully make this story harder? Because I think Riley makes a good point about her acting like a hysteric

Agent Talon

Aw I really feel for IBECS. Maybe Riley can get some kind of "Recast" trope that'll allow him to swap the NPC's or maybe even villains out of stories. Maybe potentially get IBECS back on a sub or swap a certain ghost collector out of a story lol

JAMAJ

So IBECS isn't exactly a villian it's just categorized like that for the game if they offered to get IBECS a vessel or body it liked I could see IBECS becoming a key player in escaping Carousel by teaming up with the MCs. Maybe

Anime Problem

Isn't there a trope that let's you side with the villan? That could be useful right now.

Kain01able

Where was I going to find invaders? About to be cloning some space fucking werewolves!

Rnd per

I believe those were "Rescue Tickets" mentioned earlier in the story somewhere? After all "Project Rewind" required the removal of Rescue Tropes along with other useful tickets.

Emanuel

! My dream of leading a giant army of giant bug eating monsters onto the ship is going to come true!

Vega

Yarrrr me thinks this calls for space piracy!

krilinater

Poor IBECS. I hope if they ever start trying to free the enemies from their bondage they get freed.

David Giles

‘Carousel millennia of torment’ the play on words of carousel of torment was right there ;p

Del Emery

Ohhh, I like this try a lot more than the first. I am curious to see, like other commenters before me, if they are going to play union workers who sabotage the ship, if Bobby alone is able to do that, or if they will start cloning animals. The dogs or cows, maybe. Or maybe it will be a mix of these ideas? Btw, for some reason I thought rescue tropes could only be applied once and then they would disappear. I do not know why exactly I thought this. So the retun was a great surprise for me XD!

Firija

Clone army!

DeadicatedReader

I really thought after you failed the rescue, the players who are to be rescued would be dead definitively, I am relieved. I love the ending also, clones invasion!

maniel le

Being the Invaders sounds really cool. Alternatively......damn Space-Cockroach could really be the solution. How devestating. Thanks so much for the chapter!!

Predyca

Is this how background characters can insert themselves into a storyline? That's cool. This could turn into a space horror, but with clones of themselves. That's leaning into themes and not puzzles.

Jadedknot

Oh God they have the cloning machine AND the alien ship, this is going to get Sooooo good

EDMANGO

Lure the lair monster into the story. That's how we get space werewolves invading the ship

Matt Erlendson

Something I think would be funny is, the next time we have some vignette or side stories, we see teams trying to tackle a silent film. Or maybe a foreign film and the Wallflower is the only one who can see the subtitles.

Zachary Atwood

Ooh, is it cloning machine time? :o

Sara

Round 2 with little to no wait time feels nice. I was kinda worried you might spread out the attempts lol

Neuos.t

Time to play space invaders as one of the invaders!

Citric Thoughts Games


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