NokiMo
Dan Bucsa
Dan Bucsa

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Ferrari F50 (1995) WIP

So today I took a break from the Renault 5 Turbo R work, to try out the same type of optimisations I did on the F50GT, on my F50. Just a bit of a test, I'm hopeful this will improve all my mods in terms of performance. Whilst the improvements on my F50 were modest, as I've already been trying to optimise it along the years, I still achieved more than 16% reduction in 3d object count. See below some of the improvements done today.

- Many 3d optimisations to bring the object count from 424 to 355, with no loss of detail, in fact I found some more things I could improve. It's not a lot, but a good improvement. I have not, and will not, sacrifice visual quality.
- Some more clever CSP/PBR shader features and tweaks to existing ones.
- Improvements to CSP smoke particles and brake discs effects
- Some extra emissive lighting that really improves the look of the CSP lights.

I'm awaiting the F50GT WIP after F40LM Lover, has done his magic on the animations and I'll continue with that. We're working hard to make the F50GT very special for you all. ๐Ÿ™‚

In the meantime, I'm continuing the hard work on the Renault 5 Turbo R.

Dan Bucsa

Ferrari F50 (1995) WIP

Comments

I have the F50GT WIP now so I'll start working on it this weekend. ๐Ÿ˜‰


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