I was honestly really worried about making this video.
None of the information here is really all that new.
I've seen music theory videos talking about indeterminacy, and I've seen a bunch of videos out there talking about dynamic music and adaptive soundtracks.
But I never saw anyone connect those two dots.
I hope that this video shines some light on a new way to look at and appreciate video game soundtracks.
It's honestly way more work than just listing off leitmotifs like you would see in a film or something.
But that comes at the greater cost of less control.
I thought it was a really interesting trade-off.
Thank you all for your continued support.
I literally could not do this without you.