Greetings Brave Adventurers!
I’m excited to share a big shift in how I build Hexroll from now on. I'm starting to break down the walls around our little code garden here in Pen, Dice & Paper; and opening things up.
From now on, the work-in-progress source code of HEXROLL3 will be on GitHub, so anyone can clone it, tinker with it, or even link it with other tools.
By going open, I hope not only to crowdsource future improvements —because anyone can fix bugs, add new features, and tailor the generator to their needs—but also to unlock unexpected possibilities by welcoming community-made adaptations and improvements.
The roadmap isn’t fully set yet, but I’m currently exploring undo support for sandbox changes, better graphics for mapping, lighting, and tokens, improved support for touch devices, and improved offline and standalone play—all in one big wave of enhancements.
Currently, the repository includes both the core content generator—built on a slightly adapted model from 2E—and a testbed application for experimenting. The model is still nearly identical to 2E but will evolve as development continues. The testbed app lets you spin up new sandboxes and make basic rolling and re-rolling modifications:

Finally, while I have backwards-compatibility in mind, I’m not treating it as a strict requirement.
That's it for today. Our new journey has just begun! Enjoy the crawl and Happy Holidays everyone \o/
- Ithai
Pen, Dice & Paper
2025-02-03 23:14:12 +0000 UTCJames Shank
2025-02-02 22:11:57 +0000 UTCRyan Brockey
2024-12-22 19:44:10 +0000 UTC