NokiMo
Pen, Dice & Paper
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HEXROLL 2e - alpha build #4 with settlement links, performance improvements, docs draft and a roadmap

Hello Brave Adventurers

This week's rollout is now live with some cool additions, together with a draft version of the Hexroll Guidebook (at docs.hexroll.app).

The guidebook is incomplete, but provides a good starting point to understand Hexroll's interface and behavior better. I will continue adding to it and rewriting things as I make more progress.

Here is the change log for this week's rollout:

New Features & improvement

Bug fixes

Updated Hexroll Backpack installers for Windows, Linux and MacOS were also released.

The Roadmap to BETA and beyond

Now, let's take a look at the plan.

My backlog contains a mix of bugs, internal features, epics (big features) and, my most important category, your feature requests.

The following is a list of big, medium and small features I already implemented or plan to work on soon. This is not set in stone and things can and will shift around - but I do plan get to everything, and if I won't, it will have to be for a good reason.

If you suggested a feature, you should find it below, so please let me know if I missed anything. I used a (+) (++) (+++) to indicate the complexity and effort needed to implement each feature.

Sandbox Engine

Content

Systems

This should keep me quite busy until Christmas and beyond :)

Enjoy the crawl folks,

- Ithai

Comments

The question mark is to indicate that I have absolutely no clue what it entails in-terms of effort and scope :)

Pen, Dice & Paper

That looks awesome! (I'm glad to see savage worlds on there, even if it has a question mark.

Robert Richardson

I'm really psyched about Hexroll and I wish I could do more! The support I'm getting from our community propels me forward.

Pen, Dice & Paper

thanks a lot for the work you do Ithai :)

Mauricio Garza Colome


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