Programming, writing, and all renders are now complete. Testing and bug fixing is now underway. My assistant, Nakith, is play testing to find any bugs and grammatical errors. I'll reread all the events I've added once my brain has had some time to clear them away. In the meantime, I've already begun working on rendering scenes for future updates.
There's a couple of new features added in this update, including the previously mentioned alternative camera angles. I will retroactively add camera angles and update previous scenes over time in a manner that won't impede progress on new content (It won't take long to update scenes anyway).
The next feature is a minor one but was important enough for me to feature. All completed events will have their text struck through to show they've been completed. This will be the case even for events which will have more added to them in the future, in which case they will no longer have the strike-through added. This helps to tell which characters and events you still need to progress on at a quick glance.
The size and scope of updates going forward will not be as large as the difference between v0.1 and v0.1.5, but updates will take less time as a result. I expect the newest update to drop soon, so keep your eyes peeled.