Helloooo, hello!
No, we don't have it out for them... Fine, maybe a little bit. Maybe we do enjoy tossing them to their demise, but that's our business... okay?
We currently have a few ideas planned, with some being placeholders (more or less) and others being feature-complete. Here are a few lethal types we're already dealing with:
Electricity
Fire
Frost
Acid / Toxicity
Honey
Quicksand
Plasma
Our goal is to cover the essentials, first giving players enough lethal expression. However, many lethal types are functionally the same but visually different.
Now, there are also lethal types that have special properties, like fire (bounce off on first hit) and quicksand or frost (stay in contact long enough to die).
We're already considered other types including gas/poison and tar. Functionally these will be the same as existing lethals, but visually they will differ. For example, gas would force the material underneath to be invisible and non-colliding. When inside, you'd take damage until death after some seconds. For tar, you'd sink like quicksand, honey, etc.
While we've considered the idea of making water a lethal type, we also don't want this to be a decision we later regret should Stuffy learn to swim someday. So you'll need to creatively assemble that one on your own!
Cerberus Gin
2025-10-01 13:35:09 +0000 UTCAdriano
2025-09-29 15:30:09 +0000 UTCGoatwoof
2025-09-17 15:26:03 +0000 UTCRoninblo
2025-09-14 20:48:02 +0000 UTC