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TrixelCreative
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Restitched: Trailer Feedback Update

Hello, Stuffies!

After our Official Trailer premiered one month ago, we've been reading your comments and feedback on the game's footage. We've noted down the most common concerns and are starting to address them as we return from a nice holiday break!

Restitched has changed a lot over its 3+ years of development. Because we are constantly reworking major fundamental systems, mistakes and pesky bugs often slip through.

In this post, we'll be looking over frequently-seen concerns and explain our plans and in-progress work to address them. Our goal is to create the best game we can, and your constructive criticism is a major part of that process!

Floaty Physics / Gameplay

Many of you noted that the physics seemed "floaty" with Stuffy's gameplay in our trailer footage. This is the case for several reasons:

What we're doing to address floaty physics, and what's already been done:

As you can see, we've been busy exploring solutions to your feedback and improving the gameplay in a subtle but important way!

We want Stuffy to feel snappy, nimble, and responsive. However, we also want a sense of weight and polish, and a grace period for player intention (like steering in the air during long jumps).

Animation Stiffness

We've seen comments stating that Stuffy feels too rigid, especially while airborne or in combat. The good news is that we're aware of these issues and have already created new animations and plans, even before the trailer. It's important to note that combat was not fully ready by the time of the footage recording.

When slashing enemies, the Needle isn't obvious enough. To address that, here's what we're trying:

The airborne animations are a bit stiff and unpolished. Here's what we're doing to help:

Thank you so much for your support and comments! 

This is only a small step in our effort to improve things, and we thought you'd enjoy this little update to be reassured that your concerns aren't falling on deaf ears!

We're also looking at other feedback, too. We will continue to polish the game as usual and are still very excited to be creating the game openly alongside you all! We'll have lots more to share as we get back into the flow of things...

Keep an eye out for our Restitched: Recapped! posts, where we'll share more in-depth progress on development each month!

Restitched: Trailer Feedback Update Restitched: Trailer Feedback Update Restitched: Trailer Feedback Update

Comments

Lovely progress

FallFox

I feel exactly the same! I hope that Restitched will get its attention it deserves!

TobiHudi

i’ve been absolutely stoked to see how this franchise will grow and age over years 🥹❤️

soupicereal


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