Earlier in development, we asked concept artist Ari to design a sheet of various hazard material types. These were based on the team's ideas and brainstorming discussions.
Some of these hazards would share the same properties and effects on the player but with slightly different visuals, death styles, damage, etc.
Some of these are still making their way into the game (or already have)!
Urbyurby
2024-08-24 16:32:56 +0000 UTCrshiba
2024-08-24 15:33:24 +0000 UTC