NokiMo
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Weekend Update

Greetings! I want to give you guys an update on where 0.7 stands, and rather than simply say "I did X this week", I thought it might be useful to give you a breakdown of the different components of the release, and what the status is on each of them. You might find it interesting and I suspect it will be useful for me, too! The line between categories isn't always clear, and there's definitely some overlap, but one has to start somewhere. Anyway, let's begin!

Planning ~ 100%

Determining what I'll be including in the release, the sequence of events, and a rough idea of how I'll go about the work - this is what I mean by planning. I'm done with this part; I'd worked most of it out some time ago, but my recent work on reviewing my original plans solidified the rest.

Features and Mechanics ~ 75%

For this part, I mean writing code to implement new mechanics in the dungeon (bombs and what have you) and completing the revamp of H-scene progression.

Dungeon and Boss Fight ~ 60%

This one is a bit tough to score. I had a lot of the dungeon complete already, but I decided to change a number of things after writing the bomb-related plugins and seeing the possibilities they opened up.

H-Scenes ~ 20%

0.7 will have only 1 H-scene, but it's pretty long and has 2 mutually exclusive forks. As things currently stand, I've planned out the scene, written the narrative (i.e., a detailed account of what happens), and planned all the shots (which scenes I'm going to render and how I'll be composing them). The H-scene stuff is a big part of what I've worked on this past week. I've currently completed 2 of the renders; there will be about 27 for this scene (!). Then there's postwork and the actual writing.

Other Art (Character Design, Portraits) ~ 60%

Quests, Events, and Writing ~ 40%

I don't want to get into a lot of specific details since it deals with the story and stuff, but I've completed some of the dungeon-related quests and and story events. There are a couple of quests in town I haven't done yet, but I've planned what'll be in them.

Testing ~ 0%

The release isn't done yet, so I haven't been able to test!


As you can see, there's still a lot to do. I still think I can get it out before the end of the month. If it turns out I can't, I'll let you know 5 days or so beforehand.

It's coming together, though. I've got pretty much all the pieces I need now; what I'm working on at the moment is weaving them together into a compelling whole. I think you're going to enjoy it - thank you very much for your support!

Comments

I'm beginning work in February. I can't wait to celebrate the start by playing 0.7, the new release! :D

Thanks for the update. I like the format you used in this post. It reads well and is easy to understand. I'm looking forward to .7. cheers

Dark Rooster


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