NokiMo
proxxie
proxxie

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Dungeons and Performance (and Val!)

Greetings!

I'm currently working on Val's design - I'd been reading and watching stuff lately about color theory and character design, and I learned a few things that I hope will help make my work more interesting. I'll get out an omake pic with her as soon as I'm done with the design - I'd hoped that would be today, but it probably won't, since I've come to the conclusion I'm going to have to redo some textures to get the look I want (and that can take a little time).

I've also been working on the boss battle this week, and I'm pretty much done with it. I've been going back and adding a few flourishes to it, but I've also been doing a lot of testing - mostly with an eye toward gauging performance. You can't have challenging action sequences if the game lags! Now, I know some of you might say "But Proxxie, RPG Maker isn't the engine to use for that sort of thing. It's meant for games where you talk to people a lot and have turn-based battles." To which I would say "Oh yeah? Well... hey, look, a squirrel!"

Seriously, though, I am interested in getting a handle on y'all's experience as far as performance goes. I'm not sure the best way to do that - a Patreon poll isn't really sufficient. I don't just want to know if the game seems laggy - if it does seem laggy to you, I'd like to know more about your hardware, so I can see if maybe there's a common bottleneck, so maybe I could try to optimize around that. I might try setting up a survey. Does anyone know a good service to use? Surveymonkey?

I've held off on updating RMMV's engine for fear it would break something (I now understand why a lot of businesses run ancient versions of Windows). I might try updating to the new version, though. It uses a much newer version of nw.js (basically a glorified version of Chromium), which supposedly has better performance. I think it also has support for ES6, the latest version of JavaScript. This is probably a good thing, since I've been writing far more actual code than I normally do as I've been developing this dungeon.

Anyway, I should have a pic featuring Val out soon. My goal for this coming week is to get a good bit of the H-scenes done, so they can be baking while I work on the rest of the stuff.

Thank you guys so much for your support!

Comments

Oh and I do not have any problems with lag, but my machine is pretty top end. I only mention what would seem obvious because it helps let you know that any lag is likely PC performance related and not something else. Keep up the great work m8.

Dark Rooster

Agreed, this is how I roll out things like Sage to my clients.

Dark Rooster

Proxxie you have done a lot of work. Yes upgrading to a new engine comes with uncertainty. I have a suggestion of a way of upgrading without breaking the game until you are sure the upgrade is stable. If you have another computer with a comparable graphics card, you could put the new engine on it and port the game over for testing. That is how a medium business would handle an upgrade through redundancy. I know this might not be feasible but if it is, it is the safest way.

OhioOkie

I use a magic box that does cool stuff if I push buttons.

PaddyOFurniture

Oh, and I'm using an Acer Aspire ES 15 with a quad core AMD A4-7210 (1.8 GHz) with AMD Radeon R3 graphics card and 8 GB DDR3 L memory card - to give you an idea about my specs.

"omake" I refuse to understand your weeb terms! >:(


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