NokiMo
Quests Of Change
Quests Of Change

patreon


*Updated* Cursed Class: Damsel (Alpha 0.3)

The Following is an overhaul to the  cursed class, utilizing feedback and the current design philosophy of Quests of Change:

Damsels are a class of noblewomen known for their wealth, beauty, and tendency to be kidnapped rather than their combat prowess. Some regal foes and monsters such as the Damsel-Maker Dragon are capable of causing adventurers to gain levels in the Damsel Class.

If a character's class levels are replaced with Damsel, their stats receive the following augmentations:

HP: +0

Will:  +0

MP: +0

Strength: -4

Mind: +0

Defense: +0

Resolve: +3

Finesse: +0

Evasion: +0

Speed: +0

Awareness: +0

Diplomacy: +5

Knowledge: +0

Physicality: +0

Subtlety: +0

When a character's class levels are replaced with Damsel class levels, they automatically gain the following abilities.

Noble Etiquette: As a dignified noblewoman, you're well-versed in the inner-workings of High Society. You add 1d8 to all Knowledge rolls relating to noble customs and the history of noble houses, and all Diplomacy rolls made to interact with nobility. However, you are compelled to speak in a regal and proper manner, and are compelled to practice formal etiquette of someone of your status.

High Standards: If the outfit you’re wearing is not worth at least 1,000 gold, your Strength, Mind, Finesse, Evasion, and Speed are each reduce by 1. For every five levels of Damsel you have, the price of your desired outfit increases by 1,000 gold and the stat penalty for not wearing an outfit of the desired cost increases by -1. Additionally, your natural ability to maneuver in lavish and ornate outfits allows you to ignore the movement penalties provided by heels. However, wearing footwear besides heels reduces your movement by -1.

Token of Affection: As a one-handed action, you can bestow a favor upon an adjacent creature, marking it as your Chosen Hero. You may have no more than one chosen hero at a time. Using this ability while it is already active causes your previous Chosen hero to lose all benefits provided by this ability. While a creature is your Chosen Hero, each of its combat stats increase by +1. This benefit lasts for 24 hours.

Optional Traits: Upon gaining a level of Damsel, gain one of the following abilities.

Hero's Muse: The result of all dice rolls made by non-Damsel allies within three spaces of you increases by +1. This benefit increase by +1 if the affected creature has at least one class level in Knight.

Damsel In Distress: Creatures with 7 or greater Strength can carry you with one arm. Effects that would restrain you or allow another creature to pick you up automatically succeed unless you are already being restrained or held by another creature. However, a non-damsel carrying holding you with at least one of its arms gains +1 to its Strength, Mind, Defense, Resolve, and Finesse, or +2 to each of these stats if the creature carrying you is your chosen hero.

Improved Token: (You may choose this option up to four times): Increase the stat bonuses of your Token of Affection by +1.

Additional Tokens: (You may choose this option any number of times) Increase the number of Chosen Heroes you may have at once by 1.

Noble's Wealth: When selling items to merchants, once per day, you may flaunt your status as a damsel to gain additional payment due to your noble association. You receive 1.5 times as much gold from a single sold item of your choice as you would otherwise.

Bonded Token: As long as you have a Chosen Hero and are within three spaces of them, you gain the benefits of your Own Token of Affection as well.

Token Of Health: Whenever you or your Chosen Hero would regain HP or Will, the other creature regains half as much HP or Will as well.

Warding Token: When you bestow a creature with a Token of Affection, choose a damage type other than Physical. Your Chosen Hero has resistance to the chosen damage type.

Call For Help: You gain the ability to call out for your allies' help as a two-handed action. All allied creatures within 50 spaces immediately know your location. Additionally, The movement of all affected creatures is doubled until the end of the turn as long as this movement is used to move closer to you.

Knack Value: By looking at a piece of clothing, a piece of armor, jewelry, or a gemstone, you can automatically determine its gold value. 

Charm of Royalty: (Must be level 10 or greater) You target an adjacent creature, attempting to beguile them with your regal beauty (as well as your wealth). The target must roll 1d8, adding their resolve. They are affected by this ability if their total is less than the gold value of your outfit divided by 100. If a creature is affected by this ability, they are charmed by you for the next minute. While charmed this way, they obey verbal commands you issue it and will not harm you or your allies. This effect ends prematurely if the affected creature is damaged. Additionally, if the target of this ability fails their resolve roll by 10 or more, the duration of this ability becomes indefinite until the target receives damage.

Noteworthy Noble: (Level 15 only), You can easily sway others through their perception of your status as an influential noblewoman. When speaking to non-hostile, non-noble humanoid creatures that lack a distaste for royalty, by mentioning your royal status, you may automatically pass Diplomacy checks to interact with such creatures as they are compelled to try to impress you.


Related Creators