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Quests Of Change
Quests Of Change

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Corruptor Class: Conformity Cultist (Alpha 0.1)

Members of the Cult of Conformity, a Conformity Cultist wields magic of assimilation, aiming to transform others to either fit a specific role, or to be more like the Conformity Cultist themselves.

As a Corruptor Class, if a character is trained by a creature with levels in this class, they can forgo levels in Classes they currently have, replacing those levels with levels of Conformity Cultist. One month of training is required in order to replace one's first level with a level of Conformity Cultist Upon gaining your first level of this class, you retain your base stats. However, lose the benefits and abilities gained from the lost levels and instead gain the benefits and abilities of the Conformity Cultist class. After this level is gained, any time the character would level up, they can choose to gain an additional level in Conformity Cultist. Additionally, once a character has at least one level of Conformity Cultist, that character can replace levels of other classes with a level of Conformity Cultist with  a collective twenty days dedicated to practicing assimilating magics

At Level One you gain the following abilities:

Attune To Model: You may spend one minute performing a short ritual in which you attune yourself with another willing humanoid creature. That creature must have a number of class levels less than or equal to those you have. When using spells or abilities that reference a Model, you may use the creature you're currently attuned to. You may be attuned to one creature at a time. This attunement lasts indefinitely or until you use this ability again, replacing your current attuned Model.

Remodel: You gain access to the remodel action.

Remodel:

Action: Two-Handed

MP: 1d4

Range: 1-4

Accuracy Dice:  None

Damage: None

Damage Type: None

Additional Effects: You target a humanoid creature within this ability's range. That creature must roll 1d6, adding their resolve. If the result is less than 2 plus your Mind, you alter that creature to better resemble your Model. (A creature may choose to automatically fail this roll). The creature' physical form is adjusted to better resemble that creature visually, while each of the target's combat stats are adjusted by a number of points equal to the result of the 1d4 MP spent to activate this ability (stats are increased or decreased accordingly to bring the target's stats in line with that of the model). If each of a creature's combat stats become that of the model, that creature becomes identical to the model. While identical, a creature's race and gender are treated as those of the Model. This effect lasts for one hour.

Optional Traits: Upon gaining a level of Conformity Cultist you may gain one of the following abilities.

Model Form: As a two-handed action, you can make yourself appear indistinguishable from your Model (though your stats are unaffected). This effect lasts indefinitely or until you end it as a one-handed action.

Conformity Link: You can telepathically communicate with other creatures within thirty spaces of you that have at least one level in Conformity Cultist.

Personality Conformity: If a creature is affected by your Remodel ability, it's personality traits are replaced with those of your Model for as long as they are affected by Remodel.

Corrupting Narcissism: When using your remodel ability, you may treat yourself as the Model used.

Model Collector: (can be taken multiple times) The number of Models you may be attuned to at once increases by one.

Potent Remodel: (May be taken up to two times) The MP cost of Remodel increases by 1d4.

Lasting Remodel: The duration of Remodel increases to 24 hours.

Role Conformity: As a one-handed action, you can touch an adjacent creature. If that creature is under the effects of your Remodel ability, it must roll 1d6, adding their resolve. If the total is less than your Mind, that creature is hypnotized until the end of your next turn, acting as if it were the Model. A creature with combat stats identical to your model automatically fails this roll.

Power Leach: The first time you target a creature with Remodel each turn, for each stat that was reduced through the effects of Remodel, increase each of your respective stats by +1. This benefit ends after one minute passes.

Quick Remodel: (Five or more levels only) You may use Remodel as a One-Handed action.

Ritual of Assimilation: (Ten or more levels only): You are capable of performing the Ritual of Permanence. If you target a creature with combat stats identical to that of your model with this ritual, you may perform the ritual as a Two-Handed action rather than over the course of an hour.

Dominating Assimilator: (Level fifteen only) If a creature affected by your Remodel ability has combat stats identical to that of your model, that creature is hypnotized by you and obeys verbal commands you issue it for as long as it's affected by Remodel.


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