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Quests Of Change
Quests Of Change

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Troupe Mistress (Alpha 0.1)

The spirit of a former dancer that was never able to reach the heights they'd hoped, a Troupe Mistress is a being sustained by their desire to create the ultimate ballet troupe, creating what they were never able to attain in life. While the troupe mistress aims to bring as many talented dancers into its troupe as it can, it will attempt to recruit and indoctrinate any talented individuals it sees, converting any notable skills they possess into ballet talent. Many famed dancers and entertainers from across the land who'd gone missing are found with "new passions" within such a troupe. Even some of the most adept swordsmen and spellcasters have been known to vanish after setting out to face a troupe mistress, with new dancers mysteriously being recruited into the troupe. A troupe mistress doesn't care whether an individual is good or evil or what drives them, only that they possess talent that can be used in the name of ballet. It is important to note that these foes will only targets those that they perceive as having talent, though if attacked, it may consider "training" the assailant to teach them more useful "skills."

As one would expect, Troupe Mistresses travel with their respective ballet troupes, holding rigorous practices as they travel, and holding performances to any crowds they can find. While less powerful Troupe Mistresses may only travel with a small handful of ballerinas, the most powerful known Troupe Mistress, the spirit of Alexandra Isamir has over one hundred ballerinas in her troupe. Luckily, the notorious Alexandra Isamir is so dedicated to the perfection of her troupe's craft, that she has never once left her lair, with each member of her troupe being a former adventurer who sought to slay her.

While a Troupe Mistress can be found in any continent within the Realm of Mortals, they are most commonly found within the ruins of forgotten amphitheaters or abandoned performance halls, though some may travel across the land through desecrated grounds.


Troupe Mistress

Movement: 5 (+2 if Alexandra Isamir)

Combat Stats:

HP: 110 (+40 if Alexandra Isamir)

Will: 135 (+40 if Alexandra Isamir)

MP: 120

Strength: 3

Mind: 7

Defense: 10

Resolve: 10

Finesse: 12 (+2 if Alexandra Isamir)

Speed: 11 (+2 if Alexandra Isamir)

Utility Stats:

Awareness: +2

Diplomacy: +8

Knowledge: +0

Physicality: +2

Subtlety: +0

Resistances And Weaknesses: The Troupe Mistress is Immune to Poison damage and Ice damage.

Inventory:

None

Abilities:

Legendary Spirit: The Troupe Mistress has four hands worth of actions.

Spectral Form: As an undead spirit, the Troupe Mistress is capable of flying. Additionally it may pass through unoccupied spaces, but it may not end its turn in an occupied space.

Touch of the Troupe:

Action: Two-Handed

MP: 8

Range: 1

Accuracy Dice: 1d10

Damage:  1d4 + Mind + Xd4

Damage Type: Dark

Additional Effects: This attack deals an additional 1d4 dark damage to the target for each ballerina within three spaces of the target. If this damage would defeat a creature, that creature's HP instead is set to 1, and they are afflicted with the curse of the Troupe. The curse then progresses by one stage for each ballerina within three spaces of the target.

(If this ability is used by Alexandra Isamir, replace each d4 in its damage with a d6.)

Troupe Indoctrination: 

Action: Four-Handed

MP: 35

Range: 1

Accuracy Dice: 1d8

Damage:  None

Damage Type: Dark

Additional Effects: If this attack hits a target, that creature must roll 1d8, adding their Resolve. if the total is less than 10 plus the number of Ballerinas within five spaces of that creature, that creature is afflicted with the Curse of the Troupe. The curse progresses by a number of stages equal to the number of ballerinas within five spaces of that creature. Additionally, that creature is Hypnotized by the Troupe Mistress until the beginning of the Troupe Mistress's next turn. While hypnotized this way, that creature obeys all verbal instructions given to it by the Troupe Mistress that don't put that creature in immediate danger.

Possession:

Action: Four-Handed

MP: 50

Range: 1

Accuracy Dice: 1d6

Damage:  None

Damage Type: Dark

Additional Effects: If this attack hits a target, that creature must roll 1d8, adding their Resolve. if the total is less than 14, the Troupe Mistress possesses that creature. While possessing a creature, the Troupe Mistress occupied that creature's space and cannot be targeted by spells or abilities. It controls that creature on its turn, uses its combat stats, but retains its abilities, not gaining access to the possessed creature's class abilities. At the beginning of the possessed creature's turn, they are afflicted with the Curse of the Troupe and it progresses by 1d4 stages. This possession ends prematurely if the Troupe Mistress uses a one-handed action to end this effect, if the possessed creature is defeated, or if the possessed creature sustains light damage from any source.

Choreograph: As a one-handed action, the Troup Mistress may target a Ballerina it can see. That ballerina may immediately move up to their maximum movement in a direction chosen by the Troupe Mistress. This ability may be activated no more that twice per turn, and it may not be used to target the same ballerina in a given turn.

Jeté: Whenever the Troupe Mistress sustains damage, it may spend 10 MP to move up to half its movement in any one horizontal direction.

Troupe Symbiosis: At the beginning of the Troupe Mistress's turn, it regains 3 MP for each Ballerina within two spaces of her. Additionally, if a Ballerina starts their turn within two spaces of the Troupe Mistress, they regain 5 HP, 5 Will, and 5 MP.


Curse Of The Troupe:
If adventurers are unfortunate enough to come face to face with a troupe mistress, they are likely to be inflicted with the Curse of the Troupe.  Whenever this curse progresses, that creature replaces one of its class levels with a level of Ballerina. Whenever an afflicted creature sleeps, the curse progresses by 1d3 stages. Additionally, some effects from the Troupe Mistress are capable of accelerating the curse's effect. All levels of Ballerina are removed from a creature if the Troupe Mistress is destroyed or laid to rest.


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