NokiMo
longlivetheprincess
longlivetheprincess

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Progress Report

Greetings everyone!

Ugh, where does the time go? I'm really starting to feel Christmas approaching with all kinds of stuff going on with work, friends, and family all kicking and screaming for my time. It's not too bad, but it's a marked difference from the status quo, that's for sure.

I spent this week predominantly on fiddly little things like UI. But the time I had to spend on Supermodel was limited due to the abovementioned factor, as well as writing the second part of my postmortem for Long Live the Princess and making Grandmaster reward images. Additionally, one of my hard drives started to fail a few days ago and had to be immediately replaced (and all data transferred). That kind of put the brakes on things. What's worse, I'm now seeing signs that another hard drive of mine (an SSD) is failing. What are the odds of that? While the first drive had few essential files, the second one is where I store all my game development files. I'd rather not run into unrecoverable data there. Worry not, however, for I keep multiple backups of everything I do. A drive failure would be an annoyance more than anything else. As we speak, I'm running diagnostics on this drive, so keep your fingers crossed that it's nothing serious. Of course, I'll buy a new drive and recover everything from the backup if it is indeed serious. But still, that would be precious time lost to stupid hardware problems.

Finally, I began working on a patch for Long Live the Princess this week. Many minor issues have been reported to me since I released version 1.0.0, and a couple of big ones. Interestingly, the big ones might be entirely out of my control and caused by the Ren'py game engine, so I might be unable to fix them. These issues are the achievement notification box and the map tooltips, both of which can theoretically get stuck on the screen in extremely rare circumstances. I have never seen this happen on my computer, so it's not like I can test these fixes, but I'm adding a few "fail-safes" to try and recover if either of these bugs occurs. But, as mentioned, it might not be possible for me to fix it at all. Time will tell.

I don't know when I'll release this patch, and I might just wait with it until I'm ready to make it public for everyone. We're not quite there yet since I want Supermodel to be closer to readiness first. 

And that's all I can think of reporting for this week. It's been a weird one that has felt way less productive than it should have been, but that's just how game development works sometimes. I'm hoping to have more exciting things to report next week.

Until next time!



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