NokiMo
longlivetheprincess
longlivetheprincess

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Progress Report

Greetings everyone!

I'm working again after taking a little time off to celebrate the release of Long Live the Princess. I'm returning to a new reality: I can now focus entirely on Supermodel's development. It's going to take a while for my mind to fully accept this change in circumstances after all these years, but I'm glad to finally be able to move on.

Actually, moving on isn't entirely on the table just yet. There have been some reports about minor bugs and inconsistencies in LLtP that will eventually need a patch. I'm holding off on that for a while, though. I want to make it as unlikely as possible that more issues pop up after LLtP 1.0.1. Therefore, I'd rather wait a while to make sure everyone has had a chance to discover any problems that need fixing. 

Only one of the bugs discovered in LLtP can be considered critical, but I'm not sure it can even be fixed on my end. Still, I'll give it a try. That bug only seems to affect a rare few players, and it causes the achievement popup window to stay on the screen forever. Once you run into this bug, it doesn't matter if you save and restart the game, and you need to load a save from before the popup to get rid of it. An annoying issue for sure, but I have received indications that it is caused by an internal bug in Ren'py that I might be unable to fix.

As for Supermodel, I'm still focused on the card game. There are plenty of fun things to discuss, so let's get started!


Above: An in-game capture of one of the cards. The art is AI-generated.


My plan going forward is to create a prototype of the card game that you can all playtest and have some fun with before we move on to the complete visual novel experience of Supermodel itself. For the prototype to be ready, however, the following things need to be added:


Getting these things into the game is my top priority since I want to get the prototype out as quickly as humanly possible. There won't be a massive gap in time between the release of LLtP 1.0.0 and the Supermodel prototype. In fact, it's entirely possible (but somewhat unlikely) that you will get to play it in 2022. The game is already at an advanced stage of development and is fully playable (and fun!), so the critical work is done. 

I expect to release multiple versions of the prototype before Supermodel's first release, allowing us to knock our collective heads together to perfect the gameplay mechanics. You will be able to break the game in ways I won't anticipate, which is part of the fun. Tweaking cards and mechanics based on feedback is a central part of developing a card game like this. I can't wait to see you all invent horribly broken strategies that trivialize the game (followed by me nerfing your strategies in new versions). 

But for now, I'd like to return to work. Supermodel calls; for once, LLtP won't get in the way.

Until next time!


Comments

What do you think the rest of us are doing? :D

Honestly, if I had access to human-level AI, I would probably use it exclusively to make custom porn for myself.


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