Progress Report
Added 2022-09-01 16:22:00 +0000 UTCGreetings, everyone!
Work continues on both LLtP and Supermodel, bringing us ever closer to LLtP 1.0.0 and Supermodel's card game prototype. It's all extremely exciting. Let's get to it, shall we?
Long Live the Princess
I want to get the updated animations and renders out of the way before I do anything else for this update, which means constant work and rendering in Daz Studio. Since last week, I have updated and improved Primrose's FWB scene, which means that all her scenes are now appropriately updated. Her scenes had bothered me for a long time, so I felt a strong urge to deal with them first. Now that I have those out of my system, I've moved on to the other thorn in my side: The first Callie/Evelyn scene and all its variations. This is probably the most expansive scene in the game in terms of the number of images and animations. This is mainly because their state of pubic hair can update individually, requiring as many as 4 variations of each image or animation just to cover that aspect. And then there are the multiple camera angles and a larger-than-usual selection of positions. Joy!
That scene also bothers me because of its lighting. It's actually quite realistic, in a way, but it's not flattering and feels kind of flat. Additionally, it renders really slowly. All in all, not only do I need to improve the animations in this scene, but I also have to redo and completely rethink the lighting. With 40+ images already done, I can tell you that it paid off. The scene is much more colorful with sharper contrast now and instantly looks much more vibrant and appealing. This is more what I would have wanted it to look like back when I first made it if only I knew what I was doing at the time. Oh well.
I will continue churning away on these animations until they're all done.
Supermodel
The card game (I really should get around to naming it one of these days. Hmm...) is at such an advanced stage right now that my focus is on the visual and auditory polish. This week, I added a turn ticker that pops up between turns and phases to help you know what's going on, how many turns have passed, and what you're supposed to do. Like everything else in the game, it features smooth little transitions that liven it up and make the game feel much less static. That's one of the flaws of LLtP. That game has practically no movement except in sex scenes. Supermodel won't look like that at all, and I'm putting in the effort to make that happen.
I've also started picking out sound effects. What fun is it to be dealt a hand of cards if you don't hear the swishing as they fly across the table, after all? Part of this also means ensuring cards don't sound like machine guns when dealt, one after another. As such, I'm using a bunch of different (but similar) sounds to keep things natural. LLtP never ended up getting any sound effects, so diving into this aspect of game design is refreshing.
And that's it for this week. The stuff I'm doing with both these games at the moment is hardly the most exciting of topics, I know, but it's still essential. Things will get juicier once I start delving into Supermodel's story mode, and I can't wait to share more about that later.
Until next time!
Comments
Perhaps. I might turn it into a competition though. We'll see what happens. :)
2022-09-01 17:15:40 +0000 UTCI feel like we won't be able to name for the card game till after we get our hands on it to help give you feed back. That way you can push out ideas and we can help you decide somehow.
Patch
2022-09-01 17:13:53 +0000 UTC