NokiMo
longlivetheprincess
longlivetheprincess

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Progress Report

Greetings!

Work is proceeding more or less as planned, with a small break in the middle of the week due to a business trip. Everything from Nell's advanced training has been updated and improved, and I have moved on to adding the new stuff that everyone is waiting for. I can't tell you much about it yet, as that would spoil the surprise. I actually haven't fully decided on the scope of the scene yet, but it's probably not going to be too large. 

Due to reinstalling everything on my new computer, I'm still trying to get used to some of the changes made to Daz Studio, particularly when it comes to the animation timeline. Previously, I used a tool called KeyMate to manage my animations. However, this tool was later integrated into Daz as an inbuilt feature, though it doesn't work exactly like the old one. Due to this, I kept KeyMate around and stuck with it for as long as I could. Because of the reinstall, I no longer have access to KeyMate, so I've had to get used to the new system. It has its advantages, but it's different enough that I run into issues that throw off my workflow. I'm sure I'll get used to it and even prefer the new system, but it's a bit challenging. Making 3D images has become somewhat of a routine, so getting thrown off my game like this is a novel experience.

We're still looking at an April release for version 0.39, and I can't see any reason for that to change at this stage.

Until next time!



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