NokiMo
longlivetheprincess
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The next game after LLtP

Note: This is a tweaked and expanded version of a post I made for Wizard and Grandmaster supporters a little while ago. I felt like the post was good enough to reuse. Apologies to those who already know most of the below, but you'll get more exclusive info later, so stay tuned. I have made this post public so that everything in here can be talked about openly, even with those who do not usually follow my Patreon and SubscribeStar pages.


Well, it's finally time for me to pull back the curtains and talk about my plans for the next project. Before going into specifics, however, I'd like to share some of my goals and philosophies behind my idea.

When I started working on this, I had several goals in mind that I wanted to achieve:

Please keep in mind that I'm sharing my thoughts on this game early in its development process. It's still in the design phase, and no actual code has been written. As a result, I'm open to all kinds of feedback and can make sweeping changes based on it. So, anything I say in this post can change without warning. Heck, I might ditch all of it if nobody really likes it.


The New Game

My new game is set in modern times. In it, you play a male photographer who is building his career from nothing but raw talent. He is helped by a woman who's very much into the things he might end up photographing. I plan to make both these two characters playable. As you might already have guessed, the woman mentioned above is this game's Belle-like character. While this is a contemporary setting, I'm not opposed to making it more fantastic. I'd love to have feedback on this. Should I keep it believable and grounded? Should I introduce fantastic elements, such as superheroes? Maybe even some kind of concept that allows me to draw in elements from all kinds of genres? Let me know what you think.

There is no grand, overarching story here of the type you saw in LLtP, at least not at the same scale. Instead, we will focus on individual characters and their personal challenges. The story will be more compartmentalized and sectioned off. You should be able to approach many things in the order of your choosing.

Most importantly of all, The Game is not a pure VN. There will be VN sections, but they will be presented as "episodes" that you can play at any point after you unlock them. This might require playing other episodes first or achieving goals elsewhere. These episodes are not tied to The Game's updates, so you might see multiple episodes in one update in some cases. The VN sections of The Game serve to move the story forward, but they will offer little interactivity.

When not playing the VN episodes, you will be managing your photo studio. This is the big X-factor in this game. I want the act of photography to be a big deal, something you actually have to do as a player, taking control of the process and trying to make the best of it. You'll be photographing willing (but possibly reluctant) models in all states of dress (or undress) and all kinds of poses. Each model will play differently in this part if I can get things to where I want them. Your goal is to make these models famous and (hopefully) naked and (god willing) in your bed.

The photo sessions are a big deal in The Game. This is the one part that must be absolutely 100% right. It is what everything revolves around. It will not be styled as a VN. It should instead feature actual gameplay that needs to be engaging and addictive without ever becoming grindy. A player who takes an optimal path through the story should spend maybe 75% or more of their time in the photo studio parts. However, it will be possible to emphasize this for those who are really into the mechanics. Speaking of mechanics...

I'm a big boardgamer. I probably haven't talked much about that, but I am. I play tons of board games, but I design them too (not commercially, though). I have a fair understanding of what works and what doesn't in such games. I believe I can make compelling gameplay with worthwhile choices and satisfying rewards. As such, my current plan is for the photo sessions to be presented as a collectible card game (CCG). 

"Wait, what?" I hear some of you saying. Hear me out! You will have your own deck of cards to build, upgrade, and expand over time by finding or buying new card packs. But let me make one thing clear right now: Under no circumstances will I ever, ever, involve real money in this. This is all about giving you goals and rewards for in-game actions. I love CCGs and opening new card packs, but I hate the act of paying money for them. I'm not in this to get rich. I just want to make a good game without the worst commercial aspects of the genre. 

Want to upgrade your camera equipment? You'll purchase (again, using in-game resources, NOT real money!) cards that represent your camera during the photoshoots. Want to improve your skills? Those are cards too. Dealing with an inexperienced model? Tough luck. She's adding her own cards to your deck when you're taking pictures of her, whether you want her to or not, and those cards might suck. Better start improving her skills (cards) ASAP. Depending on the challenges you face, you might want to customize your deck by swapping out cards for new ones or upgrading them.

Each photo you take during a shoot represents one turn in the CCG, and each match is a set number of turns. The cards you play and the results of each turn influence how the shoot progresses. Want her to flash her boobs for the next picture you're taking? Well, you'd better set the mood with your next card plays. You will always see the pictures as you take them, so each turn will give you another (hopefully) sexy pose and state of undress to look at. That might sound dull, but if so, I'd like to draw your attention to the point above about the game's presentation.

I'm going to talk about the exact mechanics once my design solidifies. Suffice to say, the groundwork is already in place, and the basic engine is fully working in my prototype. Cards can be dragged around and played using your mouse or a finger (on touch devices). They can be examined in detail, giving a complete overview of what they do and what rules they are governed by. If you have played a modern digital CCG, you'll know the basics.


But I like the storytelling in LLtP! Won't your stupid card game get in the way of that?

Nope. Suppose you have ever played one of Fantasy Flight Games' Living Card Games (Arkham Horror and Lord of the Rings in particular, but also games like Marvel Champions). In that case, you'll know that it is perfectly possible to combine a CCG with a storyline. That is what I want to do here. I want part of the story to be told in VN style and part as card gameplay. 

You won't have a standard dialogue with a couple of choices to make that rely on ability checks. That was how I did it in LLtP. In my new game, the cards played by both you and the computer (which follows a different set of rules from you) will all tell a story. Individual matches will be built around a scenario with unique events that you have to deal with. Maybe one such scenario is about a model struggling with her self-esteem during a shoot, requiring you to use all your skills to help her overcome this. Maybe she is upset at you and refusing to follow your instructions as you desperately attempt to rescue the photo session. All of this will be represented through cards, making sure that you can even play the same scenario multiple times and have the story in it progress differently. 

The card game will not be an annoying minigame that stands in the way of the VN sections you really want to see. Both parts of the game will help build each other up, making the other one stronger. To see a game built around these same principles, have a look at HuniePop. While my game won't be in that style at all, it still shows the kind of balance that I want to achieve between two vastly different types of gameplay in one game. HuniePop without the Match 3 game wouldn't be HuniePop, nor would it without the VN parts. It's all part of the overall package.

There is one thing I really want to stress here: The card game mechanics in this new game will not be a minigame. Minigames are small, often poorly made distractions meant to keep you busy. The card game will be the central part of my game, and it should be fun to play. If I can pull it off, it should be what draws you back in over and over again.


But why?

Why did I decide to take things in such a drastically different direction from LLtP? 

Because I want to. No, seriously, that's about it. I can't stand doing the same thing over and over again. Making another pure VN, even one as open-ended as LLtP, would kill me creatively. I need to try things that have rarely, if ever, been tried in porn before. A CCG in a porn game? What kind of crazy fucker would do something as dumb as that? Well, you're listening to that particular crazy fucker right now. Will it work? It should. Will it be popular? I hope so. Can this fail spectacularly? You bet. 

But that's why you're reading this. I want you to help me figure this out. I'm not going to dive too deep into the mechanics with you guys right now. That comes later. In fact, I'm still trying things out and tweaking the core ideas to find the magic formula that makes these games so addictive and engaging. What I do want to discuss with you all, however, is the premise itself. Does this game concept sound appealing to you at all? What would you like to see me change, if anything? What should I be wary of? What pitfalls might I be facing that I haven't thought about? What would you most like to see in this kind of game? 

As I said, this game is still in the design phase. If you want to influence it, there will never be as good of an opportunity as now. I want to hear your opinions, everyone! Good or bad, I'd like to hear your thoughts.

Do I expect you all to like what I have presented above? No. Some of you are probably deeply disappointed right now. I understand, and I'm sorry. I just hope you understand why I'm doing this and in this particular way. But even if you are one of the disappointed people, I'd still love to hear why you are disappointed and what I might be able to do to improve things for you. 

So, let's hear it. I'm nervous as fuck about telling you about the game concept. It could be one of the biggest faceplants of my life; it could be a huge success, or (more likely) something in-between. Feedback will make me more confident about the direction I take from here.

Consider this post a brief taste of what I have in store for you. There is so much more to say, but I want to take this slow. There is no rush. After all, LLtP still needs to be finished before I'll even consider publishing the first version of the new game.


Comments

I'm not really a huge fan of urban fantasy. Not that I have anything against it either, it just isn't a genre I tend to consume much of, if anything.

Some fantastic elements would be nice, there aren't many urban fantasy VNs out there; or at least I haven't stumbled upon any that were fun to play for me.

It definitely will, but I like that attitude. I was not expecting to be as invested in LLtP as I turned out to be lol, so I definitely know you have it in you!

The card game must be easy to grasp, and I believe it will be. It's quite straightforward right now, though obviously, the design is far from finished.

The card game aspect has me interested. It’s just that as long as it’s not very convoluted, it could actually work. So far, I haven’t been disappointed so my faith in you remains strong.

Sounds like a really nice idea. I for one like the concept.

Joe Mac

If nothing else, a contemporary setting will require me to be extra creative so that I don't just repeat things other developers have done before me. I won't settle for mediocrity, that's for sure.

It does sound pretty interesting and I think you can make it work. I would maybe take notes from Slay the Spire, as that does the whole turn based card game really well. Many even a sort of relic system that would add buffs or other effects? One concern might be the photography/modern angle on the game. I just hope it won't hamper creative ideas that LLtP was able to take advantage of due to its fantasy setting. This is only a minor concern since you said it could still include fantastical elements and you seem like a creative writer/designer already, but just to make sure lol.

Thank you! The female character is not really an optional protagonist, btw. Instead, the game will most likely jump between different protagonists in different chapters.

I don't mind the photography angle, sounds like your aiming for something like what Photo Hunt could have been. Enjoyable game, well done, but the photography wasn't really the driver of the story. Go for it, what your conjuring up sounds fun. Also glad to see you're planning an optional female protaganist. Too few of those. Best of luck, I'm rooting for you.

Buxom Wench

Heh, I'm well aware of PhillyGames and his games. In fact, I was one of the first two reasonably big devs to give him a shoutout when his Patreon was still small and struggling (these days, I'm the small fish), and we are both patrons of each other and have been for a long time. :)

As to your planned project is sound very interesting, intriguing. As a couple others have commented you may be trying to throw too much into it, but what the hell...go for it. I love the few who are really thinking outside the box. Even if you don't realize your current vision you don't fail, you learn. I'm sure you will bring us something fun and interesting.

Buxom Wench

The visual novel, when done right, can be brilliant. The creator PhillyGames would be the prime example. If you are not familiar I would urge you to check him out. City of Broken Dreamers is a work of art, everything a visual novel could be. Great quality art and graphics, a terrific story, and erotica that "fits". When you talk about pacing, the for me is what it should be. The story carries the erotica, you don't mind waiting. His first project Depraved Awakenings is also very good, but was the first eh. Do that one first and you see the growth in the second.

Buxom Wench

You're criticizing something in LLtP that doesn't work the way you think it works. Evelyn is perfectly romanceable and has plenty of sex scenes (with more on the way). Just check her gallery if you don't believe me. As for CCGs, I would say that Magic the Gathering is a poor example of what I'm trying to do. That game is very random and non-narrative, focusing on PvP duels that don't tell stories in the slightest. It's also very, very predatory in its design. My card game will be a narrative solo game with strong theming. I mention a couple of examples of this style of game in my post above that you might want to look into.

Exactly! I love so many of the mechanics in these games, but I despise their often predatory nature. I want to preserve the fun while taking out the predatory bits.

I plan to have this move result in *gaining* quality instead. Many adult game developers have never made anything resembling a video game before starting out in this business, and in that case, making a VN is straightforward while making something more complicated is not. I have game development (and software development) experience that should help a lot. The state of my prototype shows that I can pull this off. :)

I hope you pull it off, many creators don't manage to move away from VN mechanics without losing quality. You do seem to have a good plan though.

Schietwetter

Nobody has said this yet, so I'm probably in the minority here. But if you're soliciting feedback from supporters, I'll share my thoughts in case I'm not completely alone. The reasons I found and played LLtP were for the hypnosis and the aspect of Evelyn you had to remove. I was pleasantly surprised and impressed by LLtP for the quality of the renders, the various mysteries introduced by the story, and the sound, hence why I became a supporter. Several months ago, I played through the game up to the point where it seemed the progression with Evelyn was about to reach its expected conclusion. But when she turns the player down, I was so disappointed with and uninterested in the presented alternative that I stopped playing and haven't gone back since. I'll admit I never tried the walkthrough, so I may very well be missing something and not realizing it, but considering the subsequent changes - and how relatively mild and ancillary the hypnosis is to the erotic content compared to voyeurism and somnophilia - I haven't felt the desire to try it again. Of course, I completely understand why things are this way. I've seen other creators get hit for not toeing the line with their content, so it wouldn't make sense to introduce risky qualities into your future games. I personally don't see much appeal in photography, posing, and dress-up, but it's possible lots of other people do, which could give you broader appeal and widen your audience. (I also don't like having to look at guys, so having a non-faceless protagonist doesn't sound appealing either, but plenty of other people are probably OK with it. And I understand that it greatly increases your freedom when choosing camera angles.) In terms of the gameplay you proposed, it's cool that you're going for something more complicated and requiring more thought and strategy than discrete time management and dialogue options. But as someone who has played and grew tired of MTG (at least until Dimir rogues rotates :P), another CCG doesn't sound super appealing right now. That said, I'll still check out the first few versions you release to get a more informed opinion. None of this is to say you should do anything differently. You've obviously put a great deal of thought into this and are passionate about the decisions you've made. And whatever you end up making may prove to be unique in this area and popular among your supporters. But if you were curious what might be disappointing or uninteresting to some of us when wrapping up LLtP and transitioning to this new project, these were my thoughts.

CCG porn game isn't new. A CCG porn game that isn't a cash grab is.

Michael Hawk


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