Progress Report
Added 2018-10-09 20:09:24 +0000 UTCWell then, time to update y'all on what I've been doing since the release of version 0.13.0.
I've managed to find an interesting balance between coding, writing, rendering, and post-work in this past week, which means that there's not one single aspect of this patch (so far) that needs serious catch-up to, er... to catch up. One thing I've been struggling with in several of the previous versions is that I finish one aspect of the update (typically renders) a week or two before release, and then I have to spend the rest of the time rushing to finish everything else that supports it. That's not healthy, so I'm trying to be better at juggling my tasks. It's not easy, but I'm trying.
Anyway, Perversity level 5 is now in the game as a result of the Agility increase in 0.13. Since I know how you dirty people think, I'm immediately implementing the previously locked choices for Perversity 5 in the night scenes. So far my work has been focused on Evelyn, and it's nearly done for her. Then I'll move on to Primrose. Whether or not I handle Samarra and Nell in this update is up in the air and something I will decide later in the month. I might not want to put all my effort into this one single aspect of the game in one update, but we'll see what happens. I like to wait until the last moment to make a final decision.
In other news, the Patreon campaign took a noticeable hit to its total funding as we passed into October. There's no way for me to really know why, but this is a case where it seems Patreon itself holds little of the blame. The people who left genuinely did so because they wanted to, apparently. I can't do much else about that than to keep moving forward and perfecting the game. Hopefully, the people who left us will rejoin us at some time in the future. It's a little disheartening to have this month be the first one throughout this campaign to see funding go down from one month to the next. Funding had increased every single month until now. Guess that means the end of a streak.
Anyway, it's back to work for me.
Until next time!
Comments
I started doing this project a little too late to become really, really popular, I think. Not that it matters that much. I'm enormously happy with the level we're at. It's almost embarrassing to have so many people show me this amount of confidence every single month. All I can do is try to do my best to deserve it.
2018-10-22 20:37:55 +0000 UTCThat's how I'm thinking as well - to cut back on the best supported project first. In any case, I don't think that you're doing anything wrong with the game itself; the main factor is likely your level of publicity. It took me a while to stumble over your game. Other developers are better known and patrons pay them lots of money despite their ridiculously slow progress, in some cases. Don't push yourself too hard because you fear to lose patrons. Your speed is a smaller factor than you think.
Steven W.
2018-10-22 12:22:57 +0000 UTCYes, I'm sure it was all your fault. ;)
2018-10-12 10:39:37 +0000 UTCSorry about that drop. I had no idea I was such a trendsetter. I had to juggle around my patronage now that one of the other projects I support (D.A.S.T.)is back on track. Since they're all great projects, I cut back on the one that was already best supported, which is you.
Dion Starfire
2018-10-12 06:01:36 +0000 UTCI’m just waiting for lots more Evelyn scenes.
2018-10-10 20:13:53 +0000 UTCThanks! It's always important to keep those things in mind, yes. I don't want to leave the impression that I'm depressed or anything about a little drop in patrons. These things happen. I always look towards the future and keep my head down while I keep working. Even the level we're currently at is beyond what I had expected when I first started this campaign, so things are still great. :)
2018-10-10 15:09:59 +0000 UTCThere comes a point in everyone's career when we take a lost. While it's important to reflect don't feel too dishearten. Your game IS good, and it's important to take pride in that fact. If you haven't already I recommend reading <a href="https://blog.patreon.com/youtube-and-patreon-suede">https://blog.patreon.com/youtube-and-patreon-suede</a> but the important take away is that the key to a successful patreon is more than just a straight up numbers count. It's about quality of your fanbase, how healthy your fanbase is and the kinds of people your surround yourself around.
Alexandar04
2018-10-10 08:52:47 +0000 UTCThere's always people coming and going in Patreon campaign. The unusual thing this month was the amount of them. But I'm not too concerned about it. We'll climb back.
2018-10-10 04:28:58 +0000 UTCJust to add my take to your second point: as I spend more time on Patreon, I tend to find more creators I want to pledge to, so I do. Eventually, I get a list that's too big for me to financially support ($5 here, $5 there and $10 over there...it adds up REAL quick), so I have to cut some. That process involves me looking at each individual pledge and deciding whether or not the amount of money I spend monthly is worth what I'm getting from that creator each month, or whether the creator is taking their project in a direction I like, or whether I think they're just stringing patrons along. I've been a patron of Belle for quite a while now, so obviously she doesn't fall into any of the above categories as far as I am concerned. Anyway, it's all very cold and business-like, but that's just the way it's gotta be. Patrons leaving Patreon altogether could just be an extreme version of what I do: they looked at their patron lists, realized how much it was costing them each month and that they couldn't afford it, and decided to ditch the whole site rather than just cut down on what they spend.
Anonymous010
2018-10-10 04:26:46 +0000 UTCSamarra entered my BAWILF (Bad Ass Woman ILF 😁) category a long time ago. Some former donors might be shifting it to other projects to help spread the wealth. There are far more games I would like to support than cash I have.
hisstoryman
2018-10-09 23:50:47 +0000 UTCThanks! It's refreshing to see someone like Samarra. She's probably the least popular girl in the game right now, but that's the risk of creating a varied gallery of characters.
2018-10-09 20:52:59 +0000 UTCHi Belle, 1) I think your night scenes are great. Mechanically, the risk factor is fantastic, and really adds to the value. It's fun to see how far I can go in a scene, and balancing how often I visit someone. The Evelyn night scene is what first really hooked me to your game. 2) I recently joined your campaign, but I also left a bunch this month, as well. I left some of them, because I realized I just wasn't following them or their projects, anymore. They didn't do anything wrong, I'm just being a fickle dryad, I guess. So, don't take it personally if others leave your campaign. I guess supporters come and go and come back, again. 3) I said I liked your renders before, but I just want to add: I really like your stage setups. I was looking at the walls and dummies and textures and stuff when I visited Samarra, and I thought, "Wow, Belle must have spent a lot of time on this scene." Same with how the characters will move their heads a bit, or their eyes will look at different directions. Your perfectionism shows through in these details. 4) Lastly, it's just my opinion, but Evelyn and Samarra are my fav characters (and Thaddeus, haha). Cheers!
acac
2018-10-09 20:47:09 +0000 UTCSounds great! Would be even more beautiful with a new Nell scene c:
TheZame
2018-10-09 20:27:42 +0000 UTCWell, I love the game so I’ll keep finding it. Keep up the good work.
Joe Mac
2018-10-09 20:20:35 +0000 UTC