NokiMo
longlivetheprincess
longlivetheprincess

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Version 0.12.0 - Public Release

Long Live the Princess version 0.12.0 is now available for everyone. 

This version has two major features worth talking about.

1) The gallery. You can access this from the main menu. Any (finished) sex scenes that you have encountered in the game are added here, and you can also see which girls have scenes that you have yet to find. Please note that this update cannot fully detect if you've reached all of these scenes in earlier versions of the game, so some scenes that you have previously encountered may be locked off for you. If that is the case, you'll have to replay the game or load an old save until you reach that scene again.

Any available scene in the gallery can be clicked on, allowing you to play through it again without having to keep a save from just before it happened. Even better, you will have the ability to configure these scenes in many cases. Some configuration options require you to have made certain choices in the game itself before they are available.

2) The conclusion to Primrose's romance path. We've been working towards this for a while now, but we're finally here. You can now reach one of two possible conclusions to your relationship with her. These depend on choices you've made throughout the entire game. Please note that I've made changes to how your relationship with Primrose is handled from the early stages on, so existing saves might find it much easier to reach one of these conclusions than is intended. I recommend starting over for the full experience, but you won't break anything by continuing with an old save.

Just to be clear: There will be more Primrose in the future. This is just the conclusion to the romance path.

Enjoy!

Download for Windows 

Download for Mac 

Download for Android (port by booom313)


 Changelog 0.12.0:


Comments

While I'm happy to hear that I have Russian fans, I'm not Russian myself, nor do I speak or write Russian. Since I can't translate it myself, I'd have to rely on others to do so for me. I've been reluctant to mix in translation efforts so far because it would mean extra work for me, which in turn would mean smaller updates. I do hope to get the final game translated into several different languages, if I can, but translating every single version is going to be too much of a headache for me.

Please translate the game into Russian, at least partially, Russian localizers cannot do it from the first versions, but in Russia the game has many fans

Admit your feelings to her after solving her secrets. Make sure you keep a save from before you do this.

How are you supposed to unlock the gallery scene with Evelyn?

Solve Primrose's small secret and retrieve the books from her home.

Belle I am loving this story and world you created. Way to go!

I honestly have no idea how big the game will be in the end. The way it's going though, I doubt it will cross the 1 GB barrier. No guarantees.

Its fine, I'm not complaining (sorry if my previous message came up as a complain), and yes I agree with you. Some games are quite big, as if they use the same game memory size as in the original game. If it is possible to ask, how big is the end game going to be? If you have no idea is totally fine, I'm just curious. Thank you for taking your time for replying to my post.

Nicolas

I see. Well, the answer still stands. It's unlikely to happen. There is already a mountain of work to do on this game without having to go through the major changes needed to both convert and test the game for the purpose you mention. All things considered, LLtP is a pretty small game compared to most other adult games I've come across that are measured in GB instead of MB.

It depends on the phone, and the sd card. In my case, I can't installed games that are over 1 gb, so games that are near1 gb are no bueno. It also depends, on the sd card, which currently I do not own since mine is a goner, and I can't afford one because I'm extremely budget tight (got to pay those college loans). Just to put it simple, it is a problem depending how big the game is at the end.

Nicolas

I assume that would require me to create a lower resolution version of the game. It's very unlikely to happen, at least by my hand. Many parts of the game would break if the resolution were to change, unless I'm entirely mistaken. Is memory use on Android a real problem, though?

I have a question, will the game ever have a smaller memory version (since you are providing a mobile version), for those who are planning to play the game on the phone?

Nicolas


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