Let's talk about those last two goals that we achieved
Added 2017-12-13 09:44:36 +0000 UTCBy this time, the fact that we have reached both the $500 and $1000 goals is old news, and we are steadily creeping toward $2000. I posted updates when we hit each of those goals, but I haven't said much about them since. To remain transparent about this campaign, I thought I'd talk a little about what we achieved.
The $500 goal was mostly concerned with getting the campaign off the ground and paving the way for things to come. When we reached it, I went ahead and purchased a license for Adobe Creative Cloud. This gives me, among other things, Photoshop to play around with, and it has seen plenty of use already. I don't know how I would have been able to keep working on this game without it. I also set up not only one, but two backup solutions, one off-site and one local, both protected against ransomware attacks. This also provides me version control, which means that I can, at any time, restore a fully working copy of what my development folders looked like at any given date. Simply put, there is now little risk that I will lose more than a single day's work if the worst should happen.
The $1000 goal is a bit vaguer, and I realize I may have talked too little about it. Allow me to clarify. My vision for Long Live the Princess includes a bunch of characters that we haven't seen yet, but few of them are truly vital to the game. When I set up my plans for this Patreon campaign, I prepared for several kinds of situations. One plan covered what I would do if I got minimal support. In that case, I would have implemented the minimum number of characters and locations needed to complete the game, and then moved on. The second plan is what the $1000 goal is all about. Achieving it means that we will now see a bunch of characters in the game that would not have been part of it with less support. I'm hoping to include one of these new characters in version 0.5, but we'll get back to that at the end of this month. The third plan is what the $2000 goal is about, which expands the story, character list, and locations significantly. Once we reach that one, the game will become what I had always wanted it to be, with nothing held back.
Not long before we hit $1000, I added licensed music to it. This is something that could take a little time to implement. I have built myself a list of music I feel would enhance this game, but this costs a lot of money, up to $200 per track. As a result, I need to be careful with how I approach this. I am capable of composing music myself, but this would take valuable time from other kinds of development that I suspect you would prefer that I focus on instead. I don't think we'll see any music in 0.4, but 0.5 might change that. I'll keep you informed as the situation develops and my thoughts solidify.
Last, but not least, hitting these goals convinced me that there are people out there who enjoy what I'm making. This is more important than it might sound. When I developed version 0.1, I had nobody who could tell me if what I was doing was right or wrong; fun or dull. The tension built as I got closer to release. Was I making a fool of myself with my attempt at game development? Would anyone actually care about the game? While the jury's out on the first question, the second seems to have been answered with a resounding "yes!" Not only does that feel incredibly good after all this work, but it also means that I can feel more confident about the mechanics and stories I've put into motion. The feedback I've been getting from players has allowed me to reflect on the game in a more constructive way than before, and I believe this has helped (and will continue to help) tremendously with the overall quality. This is thanks to all of you who so generously decided to donate to the game's development. While we're still quite a ways off from leaving the red in terms of budget, the future now looks bright and promising. So thank you again, everyone.
Comments
I certainly hope to outdo that scene, and there will be many, many chances to do so. On the other hand, that particular scene probably rattled around inside my skull for over a year before I finally wrote it down and added it to the game, so it had quite some time to mature.
2017-12-14 05:48:15 +0000 UTC>those rugs you promised to pull I fail to see how Belle can ever possibly hope to top the Pixie-hump scene in it's absurdity, hilarity, and overall hotness. I hope that Belle's well of creativity has more like that in store, but that's a high bar to clear.
Blackhalo
2017-12-14 00:10:36 +0000 UTCyour game makes me feel like a detective, only if the kid wasn't such a pussy this game would feel like csi
2017-12-13 22:47:55 +0000 UTCThank you! That people give any amount of money towards helping me make this game is amazing in itself, so don't feel like you need to give any more than you're comfortable with. I love all my patrons. :)
2017-12-13 14:36:31 +0000 UTCI love your game, love the way you think. Keep em coming, your doing great. If i was in a better financial situation i would support much more. I believe in your project and cant wait to see it completed.
Mouton
2017-12-13 14:28:27 +0000 UTCYou are very welcome and thank you for a wonderful game!
ThatPatronDude
2017-12-13 10:07:28 +0000 UTCThank you! I'm looking forward to pulling a few rugs.
2017-12-13 10:02:31 +0000 UTCNot much I wanna say other that I personally enjoy your game immensely and anticipate every release. Do it how you truly wanted to and more people will support you. The game as of now has a LOT of potential and it would be a disappointment if it wasn't seen through properly. I am sure with the next few updates you'll get a more supporters cuz of the amazing quality of art and writing! Can't wait for the music and those rugs you promised to pull ππ
ThatPatronDude
2017-12-13 09:59:27 +0000 UTC