Still working a bit on the star game, talking a bit about being more open with game design
Added 2025-05-31 22:03:38 +0000 UTCComments
Love your games, Being able to have our opinion/input about some of games in development would be cool. Though at the same time I appreciate a lot the concept of letting the author let their creativity flow as they wish, So I'm okay with both alternatives.
Erin Tesden
2025-06-22 19:17:04 +0000 UTCthank you!!! yes there is always a tension between making something for fun/art and making something as a product/something meant to sell
yames
2025-06-02 20:03:12 +0000 UTCthank you!!!
yames
2025-06-02 19:59:26 +0000 UTCHi, I really like your games, especially your style. I think it depends on your goal. You can keep game development a secret if you are confident in your skills and results. And if you make games just for fun or as art, I think it'll work. You can make mistakes and learn from that experience without any losses. On the other hand, if you are an indie developer and want to make money, you should run playtests or ask your followers about things you are not sure about or their opinion about features in your game. This is important because your income and success depend on your players. It means that your game should be playable and comfortable for players (It isn't about plot, but rather to UI/UX, game design, etc.). I think you're a really good developer, I like your games. And I want to learn more about how you develop your games (especially art and animation, because they're really cool. I love it so much <3 ). I hope we'll see you game soon :)
Uksare
2025-06-02 17:57:28 +0000 UTCAs one of the people who is very interested in the work that you do, I'm in support of you having a more open game development process! I can understand why you feel inclined to keep some things a secret, too. Keep up the good work! <3
LEMONPOPPYSEEDGAMES
2025-06-01 15:27:06 +0000 UTC