Hey all just wanted to give one more teaser before I send out Plastic Spouse Interrogation to you all. I am very close to being done with it! As I’ve noted in posts before most of the work I was doing had to do with reworking player interactions and making a diegetic GUI system that balanced discovery and also clarity.



So as you can see, there are a bunch of functions relating to your biological and mechanical capacities, there are meters and tubes and indicator lights, and all of them have some relation to the operation of the functions. In some sense the game is sort of like a cross between a visual novel and a simulation game because you do have a narrative that is slowly unfolding but your mastery/discovery/experimentation with the systems you have control of will shape how your interrogators interact with you, and how you interact with them. Originally the GUI visuals you see above were implemented very differently, and there were a lot fewer functions and things to experiment with. The game was a lot more visual novel than simulation, and the simulation parts were not the most intuitive thing to understand and interact with.
I feel like this game in a lot of ways parallels Growing My Grandpa! and I may have said that before, either on Patreon or on Discord, that Plastic Spouse Interrogation is sort of like an inverse/mirrored (hehe) version of Growing My Grandpa! and when you play it you may find out why. Although tonally I think it is different... the perspective of the player character definitely informs a lot of GMG!’s vibes (little girl with a penchant for fantasy) the player character in Plastic Spouse Interrogation has its own perspective that is decidedly stranger.

The interactions you have with your interrogators are, well, them interrogating you, asking you questions and trying to get information out of you that you may or may not have. Part of this information they seek is about the construction and operation of your own body. To that end, they have a variety of specialized tools and techniques, one of which is showing you graphics, observing your natural reactions, and then questioning you about your reactions. This, and perhaps more of the game, is definitely inspired by the Voigt-Kampff test of Do Androids Dream Of Electric Sheep?/Blade Runner fame.
As I said, the game is pretty close to being done, however I wanted to make one more post about it before it goes out to you all, especially for anyone who might not have been up-to-date with recent posts. I am very excited for you all to experience it because I think it’s pretty cool! With that all being said I am going to stop recapping and get back to work.
In Excitement And Games,
Yames