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๐Ÿ’œLumpa 3D Model 02๐Ÿ’œ

Here we have the polished geometry of our faithful chocolate worker, Lumpa 69! It is our standard model. ๐Ÿซ๐Ÿ‘ทโ€โ™‚๏ธ

We just need to add a few folds and lines to give the hair a more textured feel and add wrinkles to the clothes. Our goal is to make him somewhat similar to this style weโ€™ve been working on.

We're correcting a few subtleties in the measurements and reinterpreting some parts that work better in 2D but donโ€™t quite translate to 3D! (As you know, different mediums have different strengths!)

As always, weโ€™re using Zbrush for the modeling, Blender for topology, and Substance for texturing! ๐Ÿ–ฅ๐ŸŽจ

The base texture is almost done, just needing a few final tweaks. In short, weโ€™re very close! In the next session, the model should be ready for rigging and animation!

We're putting in a lot of effort because, believe it or not, Cartoon modeling can be even more complex than realistic modeling, since you have to capture the essence so well. Thatโ€™s why itโ€™s taking us more time and dedication than usual!

[HERE'S THE VIDEO!]

Did you know that all Chocoworker-level subscribers can request a custom Lumpa model? This is the standard model, and all custom models will be based on this one! Chocoworkers, they are duddle-de-lee-cious! ๐Ÿซ๐ŸŽ‰

๐Ÿ’œLumpa 3D Model 02๐Ÿ’œ ๐Ÿ’œLumpa 3D Model 02๐Ÿ’œ ๐Ÿ’œLumpa 3D Model 02๐Ÿ’œ ๐Ÿ’œLumpa 3D Model 02๐Ÿ’œ ๐Ÿ’œLumpa 3D Model 02๐Ÿ’œ ๐Ÿ’œLumpa 3D Model 02๐Ÿ’œ

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