Here you have the second preview of Foxlo's 3D body! This time we are using Character Creator, where we have added the images we took during the photogrammetry process together with the basic 3D model we obtained. This process is allowing us to fine-tune certain areas, details, and develop the silhouette better. We also use ZBrush to polish the model and add details such as skin porosity. Finally, we will use Substance Painter for texturing.
Please note that this is not the final result. The model is still in development and needs to be polished and refined further so that it resembles Foxlo as much as possible.
Areas such as the breasts, shoulders, limbs, etc. need to be modified, but it is a good starting point. The width and height of the character also need to be reviewed.
Finally, I would like to mention that the hair should also be worked on more in a separate geometry formed by textured planes (Hair Cards), which allows it to be generated by simulation.