NokiMo
Amarillo
Amarillo

gumroad


Squish and bulging Geometry Nodes group for Blender

One .blend file with the appendable node group and the example setup

This is a simple Geometry Nodes group that will allow you to deform a model using any other mesh. The deformation consists in a squish-in at the place of contact, and bulge-out at the borders. You need to create a very simple "dummy" for the bulge-out (just scale a little in the vertical axis for most cases).

This .blend includes:

In order to import this to any project:

  1. Drag and drop this .blend into your project
  2. Append
  3. NodeTree
  4. SquishBulge
  5. Add the Geometry Nodes modifier to your 3D model
  6. Assign the SquishBulge Node Tree

Usage:

Disclaimer:

I'm not able to provide support for this project. Consider it a template or starting point, rather than a complete solution.

2024 update:

I tweaked the skin shader so it's a little bit nicer.

SquishBulge_GeoNodes.blend


Squish and bulging Geometry Nodes group for Blender

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