The functions for lip-syncing are in place! This is my first character to have an actual 3d mouth, woah! The blendshapes are also connected with the record needle and a light flare on the nose so they also move when you talk. I am hoping that this system will work fine with armatures involved, ive never done this kind of thing before... So if i run into issues with it when i get to rigging ill make a post about it.
Besides that, I am starting to get into the final stages of the model now! Just a few more finishing touches and its on to rigging. (please note that the materials and lighting in these previews is what i will try to aim for with how it will look in Unity and are not representative of how they will actually look in the end!!)