I thought of moving on to the body after figuring out the basics of creating meshes and rigs to animate Evelyn, but decided I'd rather improve her facial animations.
This process involves creating meshes for individual art assets (eye lids, mouths, cheeks, etc) and binding them to controllers (bones) that can be used to manipulate her facial features... and once that's set up, we start animating!
The animation I'm sharing here is fairly long and showcases a lot of the features I described above to bring Evelyn to life. She certainly looks less stiff and more alive now!
I have a lot of work to do on Evelyn's body before we can begin animating it, so I'll be getting started on that next. Look forward to it!
Animeplayer
2021-07-06 23:05:39 +0000 UTCJoeForest
2021-07-06 10:51:16 +0000 UTC