Hello, everyone! First of all, a huge PHEW!
Integrating the prologue rework into the main game has been one of our biggest challenges so far. It took longer than we expected, but the result was well worth it. Of course, I don’t have your feedback yet, but I plan to open a survey on this very soon (more specifically, in the next few minutes—maybe hours).
First and foremost, I want to thank all of you who are here. Without your support, all of this would be infinitely more difficult. I know that sometimes I take a while to bring news or seem to have "disappeared," but believe me: every minute I’m not here writing, I’m working hard on the game to deliver the best experience for you. And the results are always coming!
Recent Updates – Version 3.00.6
Recently, we updated the game to version 3.00.6, bringing various improvements and fixes. While this isn’t new content, these are enhancements you might appreciate:
Hint System for Secret Photos – The game now provides hints to help you find these hidden images. Replays, however, don’t require this system, as only one is exclusively choice-dependent. In the future, we plan to refine this section to make the consequences clearer. We’re also exploring the creation of an impact system for choices, so stay tuned for updates! (Hints can only be accessed while you are playing, through the pause menu.)

Full Gallery Unlock – Following a request from a PRO member, there is now an option to automatically unlock all secret images and replays. This is another exclusive benefit for PRO and higher-tier members.
Pro and higher-tier members already have early access to secret renders, including some that aren’t even in the game yet. What I’m doing is making them available in the game as well.
Achievement Adjustments – We’ve adjusted some achievements related to Higram to make them more accessible. Now, the required number of photos is 50, and the number of likes is 100.
Bug Fixes – We’ve corrected several minor bugs, especially in languages such as French, Turkish, and Korean. None of these issues prevented the game from running, but the overall experience is now more polished.
Next Steps
Now that we’ve completed the prologue rework, we can fully focus on delivering the new versions. We were already 100% focused on them, but the prologue did have a slight impact on development in the last stretch. Now, the goal is to speed up production and release two versions this month. As always, each will feature between 250 and 300 images.
These updates will primarily advance the MC’s story, Samantha’s investigation, and Norah’s plans. Plus, we’ll have special appearances from Lorena and Matilda, so expect some laughs... and maybe some spicier moments!
We’re also working on two major technical improvements:
Android Installation – The game has reached a size that makes it impossible to install via APK (over 2GB). We’ve developed a new download system to solve this, allowing you to download only the necessary files with each update instead of reinstalling everything. We’re still refining the auto-update feature to make the process more convenient.
Only Update on Mac – We’ve successfully implemented the Only Update system on macOS, making updates much easier. Now, we’re working on making the launcher fully functional on Mac, but this requires extensive development and testing. Since I need to rent a MacBook for this, I’m carefully managing usage to optimize the process.
Sneak Peeks of the Next Version!
We don’t have many yet because our queue is still in progress.


Once again, thank you so much for your support and patience. Let’s keep moving forward!