Lördags Post:
Added 2018-09-22 11:51:45 +0000 UTCSaturday is known as the Candy Day here in Sweden.
Today Swedes are allowed to eat candy.
So I would like to make some additional things to the upcoming 1.5.2 version. At first I had planned for adding the point ending, which is still planned. But I'm going to also include the Sigtuna extension, a few maps will be changed to work better with the new maps. That does change the coordinates which in turn will need a bid of testing to make sure that it works propperly.
I'm also changing up the yard to the prison since I'm not happy with that.
So with the coming point ending of the maze. I'm thinking that I should split it into two paths, having the player decide which ending they want of the two.. I'm also thinking of making some addition graphics for that aswell. Or should I limit the choice to be affected by corruption status?
I would really like to hear what you guys think!
And thank you for supporting my game making!
Comments
The well I suppose I could add some extra for the spoilers mirror. Adding say a text that says what percentage is close to making goblin ending. And same with point ending.
Atarian
2018-09-23 12:16:07 +0000 UTCHaving a result depending on your corruption points does read good for me. You already started to show Viks corruption points to us via his naughty mirror. ;) So concentrating on this path should be the best. So, you could give the player a little bit of a hint, to let him know, what will happen with Vik. So you could do it also via the mirror and tell him that he needs some more points for Ending B or has enough points for Ending A as succubus, but has too less points for Ending as a goblin. Something like this. But all in all I am heappy with the game so far and I am sure, it will stay like this, when you decide how to continue. :)
2018-09-23 03:44:27 +0000 UTCWell this is ofcourse for the player that decides to gather enough points to finish the maze with the point ending. It'll be a bit of work.
Atarian
2018-09-22 21:33:43 +0000 UTCThat was my first idea. Advantages of normal play saves? Moneys, items and unlockables. The skip to maze function was highly requested and I can see that not everyone might want to replay all the story to be able to see something new. The maze can be expanded upon later aswell but I'm focusing on making the story of part 2. As for how far off, I'm not sure. But it'll be a bit more time than I originally planned. It'll be alot more sizeable ofcourse.
Atarian
2018-09-22 21:32:35 +0000 UTCAwesome!
Atarian
2018-09-22 21:18:31 +0000 UTCHaving Options is always nice! That's what makes the game meaningful when your choices have interesting out comes.
Buzz Kill
2018-09-22 19:34:30 +0000 UTCYou could just make it so the players can choose to either go by the corruption status or alternatively have select the ending. If they choose the corruption controlled option then it just goes that way. Would there be an advantage to players for having saves that started from the main game before going through the mazes? I only ask because it might otherwise be just as easy for players to start from the maze and clear that point so that they can move on to part 2 of the storyline. How far off would this update be as of yet? The maze games seems to be mostly completed at this point even now.
lightningshifter
2018-09-22 13:21:23 +0000 UTC