NokiMo
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Game Development Log #7

Hello everyone!

I have fallen a bit behind schedule with the monthly releases, for which I apologize. It's been a while and I have some things to show you.

Sgt Clemets is ported into the game and she'll be playable in the next release.

I'm almost finished with Noble Rose's finishing move, Tombstone Hold. It took longer to animate due to the different variations that needed to be done(futa/non-futa). I've attached some preview gifs.

Finally, a small but rather neat feature I hope you'll appreciate. I have added the ability to speed up and slow down the animation speeds. While a submission move animation is playing, the attacker will have access to two buttons to control the speed of the animation, which is also synchronized between the two players in multiplayer.

That's about it for now. I can't give an exact date for the next release, but it will be during this month. Thanks for sticking around.

Until next time.

Game Development Log #7 Game Development Log #7 Game Development Log #7 Game Development Log #7

Comments

No, voices and sound will not be sped up or slowed down. Only the animations.

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Question about the speed manipulation: Will voicelines be sped up or slowed down based on speed?

Dinky Doodle


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