We are almost at the finish line for the first release. See the attached video file for some gameplay footage.
The game now looks and feels much better than the previous iteration, although there are still many things I would like to improve.
For starters, the background looks a bit lifeless to me, despite adding a crowd. I will be looking spice it up with more lights and props, so it is not just plain black.
In addition, I need to expand the voice clips for the characters, because as it currently stands, they often repeat the same line in some cases (it picks from a list of three at the moment). Sound effects are missing for ejaculating and squirting(there isn't even a visual effect for this currently).
Furthermore, the current UI is very basic and ugly. There are no animations or sounds to any of the buttons/images.
All of these seemingly small things combined make the game feel a lot worse, so I will be taking small steps to fix these issues.
The feature that is on top of my priority list is implementing a way to choose and assign moves to your character yourself. Currently, the animations are hardcoded to the choices(rock, paper, scissors) and can't be changed.
I realize animations are the backbone of this game. After the initial playable version is released(at the end of this month), I will put the majority of my time and effort into creating more animations for moves and finishing moves. Starting late January, I will begin setting up polls here so you guys can vote on what animation and character I should make next. At my current pace, it takes me a good day of work to make a simple animation such as the Reverse Romero gif I attached, and finishing moves can take up to a week depending on the variations that I need to make.
If you have any suggestions regarding the game, feel welcome to post them here or send me a message.
Thank you all for the support and taking your time to read this.
Gash TW
2023-12-27 16:22:59 +0000 UTCInmyhornybag
2023-12-17 23:17:43 +0000 UTCDobudo
2023-12-17 09:41:37 +0000 UTC