Finally, I can share some early in-game footage.
I have been trying to port the models and animations into Unity over the past month. The majority of problems I was having were related to the characters' rigs. More specifically, I was having trouble playing Mistress' animations on Dr. Aneshtesia, and vice versa. It proved a lot more difficult than I had originally anticipated(due to my poor rigging in Blender), but now things will go faster thanks to the first-hand experience I gained from working with Unity's animator for the first time.
I have included a demo of Mistress' finishing move in-game. Keep in mind this is still a very early build, and there will be a lot of small tweaks to the lighting and background. I also quickly put together a simple main menu.
Now that I finally have the characters and animations ported into Unity, the only thing left is to write the code that will play the proper animations based on the players' choices.
If everything goes according to plan, I will write another development log in early December, and then release a playable build between Christmas and New Year's Eve.
Thank you all for sticking with me, and I'll see you again in December.
Have a good one.
Inmyhornybag
2023-11-13 11:00:15 +0000 UTCDobudo
2023-11-12 22:00:36 +0000 UTC