Dear Blender/TD enthusiast, while philosophizing about the most optimal way of transferring from Blender to TD (soon from TD to Blender as well.....), I encountered some bottlenecks I had to tackle.
First and most important, exporting large Objects to SOP. This could take quite a while for larger meshes. I managed to do quite some optimization in the execution code that would give a massive performance boost! I honestly see no future between me and .fbx now with the lightning speed of transferring meshes from Blender to TD!
Second important one, I got a little tired of constantly opening a textDAT, fill it with the script, and then for another operation, delete the current DAT or replace the script, etc. I've now created a dedicated 'TD_SCRIPTS.TOX' with one simple 'get' button. This TOX does all the stuff for you on the background. Just hit the script in Blender and then the 'get' button on the TOX. Every node or group of nodes are going to be created next to the TOX. So just drag the TOX around while converting different meshes from Blender to TD, or make multiple copies of the TOX deeper inside your network, see what works best!
Furthermore some small stuff on the error messaging side. It will give you a warning if no script is loaded or you haven't selected a mesh, that sort of shenanigans.
Last but not least, I'll release an exclusive beta version of a TOX and Add-on for exporting TD camera's into Blender! That will be a Patreon only post since they can always benefit from experimental versions upfront! Expect it to post later this week.