NokiMo
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TD Scripts update v1.2: export animated camera's!

Dear Friends,

From the beginning I had this option already in the back of my head, exporting animated camera's. I've already mentioned I'm always having a hard time with the .fbx export method, same with animated camera's from Blender into Touchdesigner. The whole Y-up conversion, parenting, counter rotation .fbx import thing that happens in TD, for me personally, it's mind flipping, super annoying If you'd like to edit your camera slightly afterwards.

A recent project involved a lot of moving camera's and I just had to fix this script. Fortunately it works now!

Some bug fixes and improvements. TD doesn't allow special characters and/or empty spaces in naming your operators, Blender has no problem with that, so If you had your cube named 'cube.001' for instance, TD would give an error in the script. This is fixed now. It just replaces it with a '_'.

I'm also glad that with this build you no longer have to connect your image texture nodes directly into the principled shader sockets. Like with the normal map texture, 90% of the time it involves a normal map converter node in between. You can leave it in now. It doesn't matter how many nodes you have in between, it wil follow the chain backwards from the principled sockets, up until it bumps into an image texture node.

Have fun with the addon, and as always, suggestions are very welcome!

TD Scripts update v1.2: export animated camera's!

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We havn't implemented discord access yet, probably in the future, but you can always email if you have a question

How i can, join in discord Server ?


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