NokiMo
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TD Scripts v1.2beta - patron pre-release!

Hello supporting friends! Quite busy with a lot of things in the background. We're working on a HUGE audio-reactive environment with a lot of assets inside you can cherry pick. 

While working on a more 3D model orientated project, you're switching a lot between programs for modeling, texturing etc. The convenient thing is that we could check if our TD Scripts for Blender add-on was up for the task...

And it was! We've used it constantly. Of course you'll bump into bugs, but that's a good thing. Tackled them and had a couple of ideas for version v1.2. It started when I had an animated camera. I wanted a dummy that would follow the camera, but things got so messed up with al this parented stuff and extra shenanigans an .fbx file brings along. It almost literally put me upside down! Since our add-on currently only supports steady cams I just had to come with an update quickly..

And it works now! As in, I think, in the short amount of time between a descent result and while typing this post. To tackle every element, time will tell, I'm just to excited for this update that I'll just release a non official beta version for you as a Patron to play with! Animated focal length (or zooming) is not supported yet, quite easy to implement, but just let me know if you demand it asap.

I noticed that Touchdesigner doesn't like transitioning names containing special characters and 'empty' spaces. So before the script would give an error when you're Blender camera for instance would be called 'Camera.001', that's fixed now, also for the material names and SOP conversions.

Last update is that you no longer have to connect the textures straight into the Principled BSDF sockets. For instance, between the normalmap texture and the normalmap socket of the Principled BSDF node you usually put a normalmap converter node in between, or, you have a roughness map you need to invert by putting an invert node in between. The current version demands that you take those nodes out of there before exporting, that's no longer needed! The script basically follows the chain from the socket up until it bumps into an image texture file node.

And as always, thanks for making this possible, you're the best!

Download latest build here: https://www.patreon.com/posts/td-scripts-v1-2-75092952

TD Scripts v1.2beta - patron pre-release! TD Scripts v1.2beta - patron pre-release! TD Scripts v1.2beta - patron pre-release! TD Scripts v1.2beta - patron pre-release! TD Scripts v1.2beta - patron pre-release!

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