Park battles an enraged Venom on board a speeding train!
PROCESS:
It's fight scene time! And on a train! Blows and swings are traded with speed and accuracy, so I imagined a scene with lots of things in motion. I pictured Spider-man in the middle of a swing or spin mid-air while firing a web at Venom, who I pictured would be chasing him expeditiously. To make the situation more dire, I gave Spidey some battle damage and I showed a couple civilians watching from within the speeding train.
Many climactic Spider-man fights in the movies take place in either nighttime or golden hour, so I wanted this fight to take place in broad daylight.
As with any artwork I make, I begin by sketching the composition first. After I'm satisfied with the poses, I do each character individually first before the background. I did Spider-man first here since he is the focus of this piece and takes the foreground. I then follow my process of linearting the character first, which honestly takes the longest when doing the character. This is because I need to make sure no gaps exist so I can use the "Fill" or "Bucket" tool when coloring him. Once the flats are done, I add little details like battle damage onto the suit before proceeding with shading him. When it comes to shading, I do the same process. Draw the outline of the shadows on the character, then use the Fill/Bucket tool to color them. After rendering the character, I flatten the folder they're in, and rescale it to match the sketch I have.
I repeat this process for Venom, the train, and for the buildings in the background.
For the background, I made use of a free 3D City foundation from the Clip Studio Paint store. This asset is just a bunch of rectangular blocks that resemble the buildings and it comes with a perspective ruler, which would help me out when making my own version of the buildings. I import the 3D asset into the canvas and rasterize it when I'm happy with the perspective. I set it as the reference layer and turn the opacity down so I can start drawing my own buildings with it as a guide. Then, with New York's buildings as a guide because of how varied they are, I apply the same process I've done for the characters:
Lineart - Flats - Shading - Adjustments
After everything's done, I complete the artwork with my finishing touch. I flattened all the layers, copied the remaining layer, UNflattened everything, then pasted the one I copied at the topmost layer. I set that layer to "Overlay" and applied Gaussian blur to let the colors pop more and to give it a more cinematic feel. I then adjust the "Brightness and Contrast" to my liking.