This version includes the remodeling of a few items, retextures of a few other items, and some general improvement to a few features. Currently working on some bigger implementations, but this should be a welcoming upgrade to the mod in the meantime.

Changing World
MDMA
Cocaine
Amphetamine
Xanax & Adderall
Kegs
Other

Changing World
The prices on prescription drugs are starting to normalize yet again.
The main change this time around is related to Molly and the contents of the pills. You will no longer see any indication on the pills contents on the description of the pills, and the contents in each pill will vary for each update to the mod. Simply put:
There are new batches of pills out on the streets.
MDMA
The MDMA pill bottle and pills have gotten a visual upgrade now, courtesy of Luumia. For me personally I feel this has been long overdue, as those pills were horrendously poorly made, and the old bottle wasn't all that great either.

The main change you might notice with MDMA this time around, apart from the stuff I mentioned above (under Changing Worlds) is that NPC dealers will no longer sell those bottles with an assortment of pills. Instead you will get what they are carrying at the time, and you will get ziplock bags of the same type of pills. This is set by a weekday basis, so if they aren't selling what you are after today, try again tomorrow.
The Pill Presser is also updated a bit to correctly reference the contents of the new batches currently out.
Fatal Overdoses
The risk of fatal overdoses on cocaine and amphetamine was tuned incorrectly which in turn made the event of it happening extremely unlikely.
That is now fixed, so have your Sims pace themselves when snorting. If you want to stay on the safe side it's always best to wait until their high runs out before snorting additional lines. That being said, you won't run any considerable risk of a fatal OD by simply snorting 3-4 lines in a row either.
I also want to give a shout out to Leroidetout who sent over his python work on custom deaths to push me in the right direction so I could finally have deaths by overdoses correctly show up as death by overdose in the family genealogy tree, and other various places it should show, instead of having it show up as death by fire.
Sims of yours that has died from overdoses in the past will however still show as being dead by fire, but for future fatal overdoses this will work as it should.
Xanax and Adderall
Luumia also reworked the Xanax and Adderall pill bottles. The ones that were in game previously were not bad by any means, but they had a real high polygon count, which is clunky at best, and hinders optimal game performance at worst.
Kegs
The kegs have also gotten quite the visual upgrade this time around.

Huge shout out to SCarverOrne for sending over the metallic Keg textures. I think this looks miles better than the kid themed juice kegs that comes with the game. I have also added new labels to all those kegs, and also an optional package for Simlish to go with those labels.
If you are like me and don't care too much for Simlish in your game, remove the package called "!Keg Textures Simlish (Optional).package"
If, on the other hand, you belong to the camp of players who want their game to be in Simlish, keep that package in, but do not change the naming convention of the package, or else it won't show up in your game.

Basemental Drugs
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