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Basemental Gangs 4.15.55

It's been a while since the last Gangs update, but I can assure you this is a good one. (At least according to.. well.. me) This update should solve most, if not all, the most common issues players have been having with Gangs. It's taken quite some time to find a good way to solve all these issues, but I think it's safe to say that this version will feel a lot more fluid.

This update changes the core game play, so read the How It Works section!



Manage Crew

 Fixes

Manage Crew

The hiring and removing of members is now done through a menu you access from your Sims phone, called "Manage Crew".

When you're starting out this will only list "Gang Members" until you have hired your first gang members. Once your Gang Skill Level gets higher you will get access to managing the other available members, as well as the mission tracker.

When you click on, say Gang Members you will have two options, "Hire" and "Remove" However, if you haven't hired anyone already you will only have the option to "Hire", and if you already hired three gang members you will only have the option to "Remove".

If you remove one gang member, you will be able to hire one more. If you remove two out of the three gang members you are allowed to have you will be able to hire two new ones, and so on.

Mission Tracking

Sometimes it's hard to tell whether or not a gang member is still out doing a mission or if they've returned but you simply missed the notification of them returning and they promptly left the premises before you got a hold of them.

To check up on this, you can use the "Track Missions" part of the "Manage Crew" menu. You can either track any mission in progress, or any mission currently completed, or track by specific mission.

Say you want to check if any of your gang members have completed a mission but you missed their return from said mission, you can quickly check this by using the "Missions Completed" option.

This will give you a notification in the top right corner if one or more gang members to meet those criteria are found.

If you simply want to check whether or not any of your Gang Members are currently out on a mission, you use the "Mission in Progress" option. Again, this will give you a notification in the top right corner if one or more gang members to meet those criteria are found.

Lastly, you can track individual missions to check which mission you have already sent someone out on. This might be redundant, but I think it's a fun additional tracking feature.

Click "Track by Mission" to get a list of all the available missions for your current Gang Leader Skill Level.

Click on whichever mission you feel like checking up on and you will, like with the aforementioned options, get a notification in the top right corner of your screen that will tell you whether or not someone is out on that mission and if it's completed or not.

Enable Gangs Cheats

In the previous versions you had one cheat you could use to start creating a gang (if your Sim in question wasn't already a drug dealer with a max level in one of the dealing skills). That cheat was bmg.enable_gangs

This cheat still works, and it gives you a max level in cocaine dealing and the required Cocaine Dealer trait.

Now you have three more cheats in case you rather want to max one of the other dealing skills and get the required dealing traits for said skills.

The cheats are as follows:

Gang Members and Doors

Whenever a gang member returned to your HQ from a mission, they did not added to the required venue situation that allowed them to access locked doors.

This will no longer be an issue. The only compromise here is that they will not have "Gang Member" under their name, but rather "Associate". This is to make sure that other Sims you invite to your HQ also get access to the locked doors.

Dead Gang Members

Previously, if a gang member died they would still be a part of your gang as a ghost. This is no longer the case. Once they die they are out of the gang and you will get the option to hire a new gang member to replace the dead one.


Basemental Gangs conflicts with other mods installed that adds custom venues to your game, if you have zerbus Get To School/College mod, LittleMsSams more buyable venues, or other mods that include custom venues delete their Venue Lists.package. (The Venue List.package in this mod includes their venues as well, meaning their mods will still work with only this package installed).

Basemental Gangs does NOT replace Basemental Drugs, but is an addon to Basemental Drugs. Do not delete Basemental Drugs prior to installing Basemental Gangs.

Basemental Gangs 4.15.55

Comments

Support: https://discord.gg/nvfg9wu

Basemental

Hey, I Keep on Trying to work this But it doesn't work Well with MC Commander for My Game for some Reason??

Helen41

hello , i have the mod which is working fine , but the mod picks npc's to make swat team and when they aren't doing a drug bust , when they just come to a community lot as a customer ... they are still dressed in swat gear and scare all my customers away and they run away. is there anyway to fix ? thank you

Please head to the Discord support channel for support. https://discord.gg/nvfg9wu

Basemental

Please head to the Discord support channel for support. https://discord.gg/nvfg9wu

Basemental

Hello, I just downloaded the mod. But after a create the gang I do not get the option to hire members. Can you tell me what I'm doing wrong.

Hey, I’ve added this into my game, but I’m not seeing it at all. I don’t know if I’m doing something wrong, but I know it’s in my mods folder.

Love the update!

AuntieDepressant

Yeah, it is definitely on the to-do list. Glad you like the mod, btw :)

Basemental

I love the mod, and decided to support it. I think it's great, but something I don't like as much is that it completely revolves around the leader sim. If I switch to a gang member of mine, they don't seem to have any kind of benefits as being part of a gang or special actions, income or interaction with the gang leader. I'd like to also play Sims that are only gang members basicly. Is there any way that could be implemented. Love your work!

Dylan Veldhuizen

Head to the Discord Server for support

Basemental

Head to the Discord Server for support

Basemental

I try using the manage crew option and all it does is pause the game. Nothing, no menu at all

well I dont understand basement drugs and it doesnt work basement gangs for me I have the new update for both and it doesnt work

Sag

On a real note yall should add more psychedelics like acid more variety in mdma and different types of shrooms

Hello! Can I ask you, what big thing you are planning on adding next in basemental drugs? I feel like adding some kinds of new strains of weed and adding depth to growing/smoking weed would be soo cool. Maybe some kind of a skill? Like joint rolling skill, or some weed quality system which would be based on skills. Anyways, thank you for your great work!!

As specified in the post, head over to the Discord server for support.

Basemental

Autonomy In terms of what?

Basemental

Please head over to the support channel on my Discord server

Basemental

Yay, thanks for an update to this mod! Question do you have any plans for autonomy in the future?

Inky

Yesss, I've been waiting for a Basemental Gangs update, it's my favourite mod for my sims uwu

Telepatía

This is too unspecific to be able to help out properly.. In any event, do the following: 1. Head over to your Account Settings page: https://www.patreon.com/settings/apps 2. Click on the Connect to Discord button. 3. Once you click the box to Connect to Discord, a separate window will appear requesting you to log into your Discord account. Sign into your Discord account here. (If you don't have a Discord account, create one) Then go to the #patreon_support channel on my Discord Server for help with whatever the issue actually is

Basemental

it's not working for me

Danica Butler


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