NokiMo
basemental
basemental

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New Version Soon?

I am sitting here, real early in the morning, trying to stay awake with the aid of 2 cups of coffee in rapid succession. Reason behind me being so sleepy is basically that I have been working on the addiction/OD part until 3 AM for the last 4 nights and had to be up at 7 AM for... well, life, really.

But, I am pleased to say that it is moving along smoothly. I finished up with the addiction and overdose part of cocaine last night, so now Speed and Coke is more or less finished, although I am not 100% pleased with the OD thing, so I might have to change that a bit, I'll let you in on what I am thinking by the end of this post.

Tonight I'll start working properly on adding addiction and OD chance for MDMA, which will take way longer than the two other drugs, seeing that there are 5 pills that needs to be altered quite heavily. But(!), I have set a (hopefully realistic) deadline to have a new version up and running by Monday 3rd of July.

Seeing that I have been really caught up with the coding part of this and not had time to really play with it in game, other than stress-testing it in a very unrealistic fashion to see if it all works, I really have to rely on you guys to report back any bugs/glitches/whatnot you come across with the added functionality to these drugs. But, you guys are awesome, so I know you will provide feedback that contains a little bit of your essence of awesomeness.

So! To get back to the OD thing that I mentioned earlier... As of right now it works like this; your Sim has a real low percentage chance of overdosing when doing more than 3 lines of speed or coke, which means that statistically speaking, with a low percentage chance, the Sim is more likely to OD when consuming loads. But, of course, if you are really unlucky this might also happen after 3, 4 or 5 lines. Anyways, after trying out a few different approaches to this problem, this is what worked best I think.

Here is what I don't like about it though; at the moment all overdoses are fatal. Which is unrealistic and can really turn people off doing the drugs in the first place, with the risk of their Sim dying being, alright it is a slim chance, but it is a chance nonetheless. I am not saying I want to remove fatal overdoses from the mod, but I rather want the overdose to be either fatal or non-fatal, perhaps with a percentage chance of 90% in favour of non-fatal overdoses.

This would make the dying part much more rare, and probably OK to most people when it happened. I do need to look into how to solving this though, and also make some animations and stuff happening for the non-fatal overdose, which means there will be some more late nights. But it is all good, as long as I have my coffee :)

Comments

Awwe.. Thanks! :) (still my zodiac twin tho.. Cancers rule) Lol

Hehe, I know, right? ;)

Basemental

it was actually a couple days before June 30 even. But! Happy belated birthday back at ya! :)

Basemental

Yay.. I see where ppl were saying Happy Bday on the 3rd. If not.. I am going to have to find me a new bday twin :( lol

He posted that on June 30 though, so you'll have to find another bday twin! :P

timpiej

Happy birthday man, but 2 days no modding? Were you so hungover from it that you had to recuperate a whole day? Haha, hope you had a good time! And the next version will be there when it's ready and we'll just wait for when it is.

timpiej

Yaasssss! You are my bday twin! My bday was yesterday too! Happy Belated Birthday!

happy birthday. is new version coming soon

Happy Birthday.

SpreadLoveNotHate

Thanks Naomi :)

Basemental

HAPPY BIRTHDAY!!!! Hope you had an awesome time :D

This version might be a tad bit delayed unfortunately. There were some kinks that needed to be addressed, that weren't working as good as they should be. And I had a slight setback in terms of getting drunk with my friends for my birthday so two whole days passed without any moding. But in any event, back at it now and I won't throw out a release date for 1.07 set in stone, but it will be a matter of days. Not too many of them either!

Basemental

Hey! Glad you like the mod :) I agree with regards to the pregnancy. It is an idea I have been toying around with, and looking at it is on my to-do list. Don't know if it's doable or not, but it might be. Anyways, thanks for the suggestion and enjoy the drugs :)

Basemental

Thanks so much, Jasmine :)

Basemental

Hi Jack. Unfortunately I don't have any ETA on that part, due to the fact that it is not on me. I know Mike24 has started working on some of the animations already, so this is just something that will be implemented bit by bit as soon as he has finished up on it.

Basemental

Omg I just became a patron and I'm so excited. I've been wanting a mod like this for forever, and you're doing an amazing job. Thank you so much! Edit: Oh, a thought! My sim is pregnant and she snorted some coke. Perhaps one day doing drugs while pregnant Could cause the pregnancy to fail? Just a thought n__n

wimpwomp

Thank you for the hard work, dedication, and passion you put into this mod and everyone you collaborate with! It's awesome to witness. I'm happy to support you! :)

HeyItsMissJay

ETA on better and more animations for the kush? Like rolling joints, blunts, more bongs and just overall better animations! Anyway keep up the good work really love everything you do!

Wow, this is just so beyond crazy awesome. I love modders!!! :D

TRUTH_SAYER

Everything is set up that way at least, it should read "Death by Overdose". But, in my game for some reason, no dead Sims show up in the family tree at all. So, if it works in your game it should show up. Would love some feedback on this once the new version is out.

Basemental

I love everything you are doing! I'm excited for July 3th! 😆😆😆😆

Ottena Rowe

Will "Overdose" show up as the cause of death on the family tree?

Thanks! :)

Basemental

Thanks for the heads up, I will look into it. Is it when hovering over the plant?

Basemental

Hey, I have no plans of making it completely non-fatal. But to make it as realistic as possible, the option for a non-fatal overdose should be way higher than a fatal overdose, seeing that, in real life, most overdoses does not lead to death. It can happen though, so both of the options will be included.

Basemental

Wow thanks, this comment made my day :)

Basemental

I love all your ideas, honestly! I love that you're adding overdose! Realistic things like that make me keep wanting to play sims! Keep it up!

Donish Gibson

AK-47 not showing up in description when splicing plants

mental drugs please do not change the OD part of the mod it is it's a reality in real life that can occur from the abuse of drugs please leave that Depart of the Mod I'm begging you

It's modders like you that make me wanna open my game up in the morning 💜

TonTada

Yeah, it should not be a problem, really. A bit of work obviously, and I would have to talk to a guy that knows how to animate properly first and foremost, but theoretically speaking it should be more than doable with the groundwork that I have been laying out for the last days.

Basemental

Take all the time you need. I love your work , I can't wait till Monday ❤

Tiffany Feurtado

Mhmm. I am wondering: If you decide to add alcohol with drunk moodlets (btw. the dazed Emotion is PERFECT to simulate a "drunk" state) will it be possible to make Sims puke eventually (similar to OD for drugs)?

Eksclusiv


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