Weekly Progress Report #5
Added 2019-07-30 01:41:45 +0000 UTCWhat was done during last week:
- I received some fresh progress on decoration mesh set for Stage 2 from our 3D artist, some WIP screenshot:

The majority of Stage 2 levels will be an open-world ghetto public housing with abandoned construction and cyberpunk elements;
2. The different types of landmines were added into the game and you will get them at Stage 2.1:
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3. Making public release took some time, but I managed to make some animations for new enemies.
Basically, our next release (Agent version 0.2) which was scheduled to happen in the middle of August, will have two stages: Stage 2 which will be a recon mission with cutscenes and less action and Stage 2.1, which will be concentrated mostly on the action.
This week will be spent on:
- Finishing the implementation of new enemy AI and other gameplay-specific features for version 0.2;
- Animating sex scenes with new female enemies and/or with Fat Thug. Making another public release hold me back a little bit in terms of time for this task;
- Finishing intro 3D cutscene for Stage 2.
Important note for Agents: don’t forget to vote here: https://www.patreon.com/posts/important-hotfix-28298783 - your opinion matters!
A screenshot from Trello, as usual:
