NokiMo
darkexecutor2
darkexecutor2

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Version 0.12 animations, detailed status update and new poll

Hi guys!

Version 0.12 will be released before the end of May, please don't worry about that. Last two weeks were extra-tough. Here is the detailed report of what was done and what still needs to be done.

What's done:

1) New animations (GFYCAT video with sound):

FlyBot: https://gfycat.com/PiercingPotableFish

FlyBot x2: https://gfycat.com/ExcitableEvenFishingcat

FlyBot x2 (DP): https://gfycat.com/AmusingRemarkableDoctorfish

FlyBot x3: https://gfycat.com/PettySimplisticHuia

FlyBot x4: https://gfycat.com/GoodGenerousGrunion

FlyBot x5: https://gfycat.com/EvilLegitimateKrill

SBot x2: https://gfycat.com/MenacingPerkyBobolink

SBot x Female Thug: https://gfycat.com/OrangeCapitalBaiji

SBot & FlyBot: https://gfycat.com/ConstantDemandingElephantbeetle

SBot & FlyBot x2: https://gfycat.com/DiscreteNaturalFossa

2) There are two new guns for ver. 0.12:  https://gfycat.com/OrderlyDarlingIberianmole

3) Z, X, V were duplicated to B, N, M keys, C key was duplicated to G key. So keyboard controls are a little bit better now. I made in-game HUD more "intelligent" to free some space on the screen, so it appears when it's needed now. The weapon display panel was improved for a better understanding of what's going on;

4) Mini-game was extended to the sex scene part:  https://gfycat.com/ClassicPoshBumblebee  

There is no an instant-free button now; the speed of winning mini-game is connected to how closer to orgasm Kira is.

5) In-game cutscenes can be played step-by-step by Z/B key now, the same as it was in the prologue. Interlevel cutscenes could be fast-forwarded by holding Z/B button:  https://gfycat.com/IdleMintyEyas 

6) I implemented some special objects that provide temporary cover until the enemy directly confronts the player or alarm is raised:  https://gfycat.com/MagnificentBossyLemur  The player can decrease Kira's visibility by sitting behind them. Also, I implemented a rolling out feature - Kira can roll on the floor by spending all stamina on that move. The sitting position gives a small bonus to the player's visibility now, too.

7) 90% of the game's texts were a little bit altered because of additional proofreading by me. Starrygrail's health condition got worse (wish her well!), so I had to use some specialized software like Grammarly and take some writing recommendations from ULMF.

Comparison of Stage 1.2 size to Stage 1 (which you saw in the public demo) in Unity Editor:

I guess this picture answers the question of why polishing it took a little bit more than I expected :)

So what needs to be done:

1) Vertical/horizontal pipe crawling - it's a must-have feature, and I'm going to implement it tomorrow;

2) Place new enemies on both stages and perform test runs with them;

I missed my initial deadlines pretty hard, so I offer you a poll about what kind of small gameplay compensation I can make for you. It will not take too much time to implement compared to other content, so don't worry that it can delay the build. I will collect the results of the poll on 27 of May for this feature.

Thanks!

So what kind of additional small feature would you like to see in version 0.12 ?


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