Introducing Agent builds
Added 2019-04-14 20:09:53 +0000 UTCHi guys!
I hope that you loved our free public demo and we have some news for you: we are introducing a new benefit for our Agent tier backers: frequent, early Agent builds!
So here is how our build cycle will look like:
How it will work:

- We start by making completely new assets for each new Stage - details are covered for that in a post for Agents - this stage requires quite a significant amount of time. 3D models & 3D cutscenes, music, HCGs, new sprites for characters and sex scenes - which all need proper funding and the right amount of time time in order to delivered with high quality. Which means that delivering a big update may take more than a month for a whole proper release build-but we want to get builds into the hands of our backers, faster.
- The primary goal of Agent builds is to test new gameplay features and the development of side missions. We update our localization on the go, but there will be at least two updated languages available at the initial Agent build release: English & Russian. Chinese localization will be follow shortly after. Depending on the level of your support we may include more languages in the future, our localization plugin allows to do that without major problems;
- If we have enough funds and time to fit new HCGs for romance route updates - we may fit them into Agent builds, too, making new sounds for new VN scenes is not so time-consuming as drawing proper HCGs. We prioritize platformer part in general over the more story-heavy VN section, but everything can be improved with your support, our campaign goals describe what your money gets you fairly clearly;
As a software developer with over nine years of experience (four in Flash, five in Unity) and roughly two years of small teams management experience, I know that it’s better to have something finished than to have something forever unfinished, as well as not giving a concrete release ready, that is why every part of our build cycle has some time range reserved in advance. I prefer classic Agile sprints of two weeks long for our development, so processing feedback and bug fixing in order to show some updates in a convenient form is a good solution for this game and the team.
Stay tuned for new updates! Thank you for following the development of Guilty Force.