Unfortunately timed illness
Added 2016-03-28 00:16:52 +0000 UTCSo this past week was spring break, which I intended to use to finish the Night Games update and my Twine game. Unfortunately, I spent almost the entire time bedridden with pneumonia. I was only able to get back to work yesterday. I did manage to watch the entirety of Hajime No Ippo while I was sick, which is a good show.
Fortunately, I'm still pretty close to finishing the update. The new UI stuff is in. The Ninjutsu skillset itself is done, but I want to add some scenes to introduce the trainer. The Fetish Goblin is mostly done and I'm pretty sure I'll finish her tonight.
I'm still hoping to have the update released before the end of the month, but I have a lot of testing to do. Some of the Ninjutsu abilities required some fundamental engine modifications. I won't be surprised if it slips a few days into April.
Once that's done, Hopefully I can finally finish this damn Twine game. Progress is also going well on the game I'm working on in Unity, but I'm going to need some better character models(preferably with anatomy) before I can release that. I may need to shell out some money to make that happen, but I want to make sure everything else is ready to go before I do.