NokiMo
Shark
Shark

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Update on Godot Remake

Alright, so things are proceeding with the Godot remake. It's slow-going, but we are on our way. 

I'm not directly importing the C# classes from Unity, even though I could. Instead, I am carefully transferring them while working out some of the dumb logic that I used to create the base of the game waaay back. (It's mostly the way I did the buttons)

Now, let me give you something visual:

I'm trying out some different stuff for the UI. The sidebar is toggleable now, and the movement buttons are always present as a compass. Both changes are closer to what I had in mind when I first redesigned the UI, but couldn't do with Unity.

Lots of little details to fix, but those come after I deal with the most essential part of the backend.

Anyway, it's going to be a while of these slow updates, before we can get the game going again. Know that I understand if any of you feel like quitting and returning when the game's receiving tangible updates again.

Comment or shoot me any questions if you have any. I hope you are all doing good, I truly appreciate your support.

That's it.


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