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Arvid Schneider
Arvid Schneider

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Part 2 - Pixar Style Hero Lighting

A detailed behind the scene look of the Pixar Style Hero Lighting Techniques.


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SOURCE FILES: 

https://www.patreon.com/posts/38186191


This can be applied to any software which is using Arnold. 


Specifically, you'll learn...


How to create the layout using Houdini and the famous vellum cloth sim, apply fur in XGen using Maya, export textures from Substance Painter. Create convincing shaders, and setup amazing looking light rigs using Volume Scattering and HDRI based lighting. 

#pixar #animation #lighting


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Part 2 - Pixar Style Hero Lighting

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